Restaurant: Difference between revisions
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(Renamed canteen to restaurant (to reflect the in-game change), updated its in-game description.) |
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|icon = [[File:canteen_icon.png]] | |icon = [[File:canteen_icon.png]] | ||
|cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | |cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | ||
|building_type = [[ | |building_type = [[Civics]] | ||
|subtype = [[Food]] | |||
|noise = No | |noise = No | ||
|components = 2 | |components = 2 | ||
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|input = [[File:coal_icon.png]] -0.20 | |input = [[File:coal_icon.png]] -0.20 | ||
|output = | |output = | ||
}} | }}A '''Restaurant''' is an unlockable high-tier [[civics]] [[building]] under the [[food]] sub-category, where [[citizens]] can eat well-crafted meals. Food eaten from a restaurant will provide citizens with more happiness and satisfaction than eating at an [[eatery]]. Eight foods can be taken in a restaurant and cooked with: [[fish]], [[eggs]], [[mushrooms]], [[rations]], [[fruit]], [[vegetables]], [[bread]] and [[meat]]. The choice of these foods being allowed in the building can be enabled or disabled at any time. There are two [[components]] to this building, and they're both required: the cooking table, which allows between 1-5 workers to work there as cooks (depending on said table's size) and the standard table where citizens sit and eat. | ||
Any cooks working here will constantly get the food from the nearest [[warehouse]] and prepare any meals they can. The restaurant constantly requires [[coal]] to fuel the stoves. As mentioned before, this is one of two buildings where citizens can get food, the other being the lower tier eatery. It is recommended to have every type of food be available for the restaurant, to encompass every food preference the citizens have. | |||
This building is among the most expensive ones to make, as it requires [[pottery]] and [[metal]], alongside whatever standard building material the player has chosen (being [[wood]], [[stone]] or [[cut stone]]). This also includes a constant supply of coal to keep the restaurant running. | |||
Restaurants are unlocked when purchasing the Services #2 unlock, which costs 75 [[knowledge]] points, but costs 200 when including the previous unlocks needed beforehand. | |||
==In-game description== | |||
''"Restaurants are a posh way of consuming food, they offer better tasting food and a place to sit and socialize. They require coal to operate, and have a slow production of meals."'' | |||
==Gallery== | |||
<gallery widths="190px"> | |||
File:canteen_busy.png|A large, moderately busy restaurant. | |||
</gallery> | |||
{{navbar_buildings}} | |||
[[Category:Buildings]] | |||
[[Category:Food]] |
Latest revision as of 13:42, 24 April 2024
Canteen | |
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Best to have a lavatory near this place. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Civics |
Sub-category | Food |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Cooking station: × 2 + 2 × 2 + 2 × 4 + 4 Tables: × 2 + 2 × 4 + 4 × 4 + 4 × 8 + 8 |
Production Information | |
Input | -0.20 |
Output | None |
A Restaurant is an unlockable high-tier civics building under the food sub-category, where citizens can eat well-crafted meals. Food eaten from a restaurant will provide citizens with more happiness and satisfaction than eating at an eatery. Eight foods can be taken in a restaurant and cooked with: fish, eggs, mushrooms, rations, fruit, vegetables, bread and meat. The choice of these foods being allowed in the building can be enabled or disabled at any time. There are two components to this building, and they're both required: the cooking table, which allows between 1-5 workers to work there as cooks (depending on said table's size) and the standard table where citizens sit and eat.
Any cooks working here will constantly get the food from the nearest warehouse and prepare any meals they can. The restaurant constantly requires coal to fuel the stoves. As mentioned before, this is one of two buildings where citizens can get food, the other being the lower tier eatery. It is recommended to have every type of food be available for the restaurant, to encompass every food preference the citizens have.
This building is among the most expensive ones to make, as it requires pottery and metal, alongside whatever standard building material the player has chosen (being wood, stone or cut stone). This also includes a constant supply of coal to keep the restaurant running.
Restaurants are unlocked when purchasing the Services #2 unlock, which costs 75 knowledge points, but costs 200 when including the previous unlocks needed beforehand.
In-game description
"Restaurants are a posh way of consuming food, they offer better tasting food and a place to sit and socialize. They require coal to operate, and have a slow production of meals."
Gallery
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A large, moderately busy restaurant.