Archery Range

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Archery Range
Where you aim to improve your aim.
Building Information
Icon
Building cost × 1
Category Infrastructure
Sub-category Military
Produces noise? Yes
Components 1
Expandable? Yes
Component Requirements Training Targets:
  × 2
  × 1
  × 1
Production Information
Input None
Output None

The Archery Range is an infrastructure building under the "military" sub-category where citizens can improve their performance with bows. Unlike the training ground, citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one component to this building, being the "training targets", which require wood, bows and quivers. This means the player must have a working bowyer and fletcher making bows and quivers respectively beforehand to be able to build an archery range.

Bows and quivers are used in building the range, so those two resources must be created first.

In-game description

"Where subjects train their ranged capabilities."

Version history

0.61.07

  • Stopped archery ranges from being destroyed by their own arrows.

0.61.05

  • Fixed broken training. Sadly, weirdness persists, or I'll have to break saves. Your people training in archery will still claim barracks spots.

0.61.0

  • Archery range added.