Archery Range
Jump to navigation
Jump to search
Archery Range | |
---|---|
Where you aim to improve your aim. | |
Building Information | |
Icon | |
Building cost | × 1 |
Category | Infrastructure |
Sub-category | Military |
Produces noise? | Yes |
Components | 1 |
Expandable? | Yes |
Component Requirements | Training Targets: × 2 × 1 × 1 |
Production Information | |
Input | None |
Output | None |
The Archery Range is an infrastructure building under the "military" sub-category where citizens can improve their performance with bows. Unlike the training ground, citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one component to this building, being the "training targets", which require wood, bows and quivers. This means the player must have a working bowyer and fletcher making bows and quivers respectively beforehand to be able to build an archery range.
Bows and quivers are used in building the range, so those two resources must be created first.
In-game description
"Where subjects train their ranged capabilities."
Version history
0.61.07
- Stopped archery ranges from being destroyed by their own arrows.
0.61.05
- Fixed broken training. Sadly, weirdness persists, or I'll have to break saves. Your people training in archery will still claim barracks spots.
0.61.0
- Archery range added.