Weaver

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Weaver
Dreeeeeaam weaver. ♫
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Work
Sub-category Refining
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Loom:
  × 2
  × 6
  × 1
Storage:
  × 1 (~per tile)
  × 1 (~per tile)
  × 1 (~per tile)
Auxiliary Loom:
  × 1 + 1|3
  × 1 + 1|2|5
  × 1 + 1|2|5
Production Information
Input
Output

The Weaver is a work building under the "refining" sub-category, that turns cotton into fabric. The importance of weavers stems from the need of fabric for many buildings and components, such carpets and some furniture items. There are two components for weavers: the required loom which allows 2 employees to work there for each one placed, and the optional auxiliary loom that adds efficiency to the building, which speeds up the process of making fabric.

The amount of fabric created will be equal to 60% of the cotton that was used to make it. Weavers produce noise, so it may be in the player's best interest to build them away from certain public areas.

In-game description

"Refinery that turns cotton into fabric."