Opiate Farm

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Revision as of 15:01, 17 April 2024 by Scribonius (talk | contribs) (Updated climate and output values, added tech requirement.)
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Opiate Farm
Where shirts are born.
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output 0.50

Opiate Farms are agriculture constructs under the "farms" sub-category. They produce opiates from opiates seeds. Opiate seeds can be harvested from wild opiates or by importing them from abroad. In order to build these farms, one must first complete the Opiate Farming technology, which is available at the start of the game at a cost of 800 knowledge points.

Opiate farms can be greatly affected by the local climate. In warm climates they gain a massive +100% production bonus, while in cold climates they recieve a major -50% penalty.

Opiates have limited use, with them only being necessary for hospitals to function (which can be quite important during outbreaks). They can also be traded for decent amounts of money.

In-game description

"Grows opiates."