Opiate Farm: Difference between revisions
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''"Grows opiates."'' | ''"Grows opiates."'' | ||
{{navbar_buildings}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Farms]] | [[Category:Farms]] |
Revision as of 19:38, 10 March 2023
Opiate Farm | |
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Where shirts are born. | |
Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | Farms |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | 0.48 |
Opiate Farms are agriculture constructs under the "farms" sub-category. They produce opiates from opiates seeds. Opiate seeds can be harvested from wild opiates or by importing them from abroad.
Opiate farms will suffer penalties for being grown in non-warm climates. In temperate climates they suffer a -60% production malus, while in cold climates the malus is a crippling -90%.
Opiates have limited use, with them only being necessary for hospitals to function (which can be quite important during outbreaks). They can also be traded for decent amounts of money.
In-game description
"Grows opiates."