Components: Difference between revisions
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<div id="component" style="margin-right:10px;">[[File:component_sample.png|right]]</div>'''Components''' are extra objects that are part of the process in making [[building]]s. Some components of a building are required, and some are optional, though it's wise to have ''all'' types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a [[resources|good]] or service. Much like buildings themselves, components cost resources. | <div id="component" style="margin-right:10px;">[[File:component_sample.png|right]]</div>'''Components''' are extra objects that are part of the process in making [[building]]s. Some components of a building are required, and some are optional, though it's wise to have ''all'' types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a [[resources|good]] or service. Much like buildings themselves, components cost resources. | ||
Components can also determine how many [[workforce|employees]] work at a building. For example, each oven placed in a [[bakery]] allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further. | Components can also determine how many [[workforce|employees]] work at a building. For example, each oven placed in a [[bakery]] allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further. | ||
Some buildings are constructs require no components at all, as the building itself may act as the component - game mechanic wise. | |||
==Components list== | ==Components list== | ||
This is a complete list of every building and their components. Some buildings, game mechanic wise, are treated as if the building in itself is a component. If that's the case, the word " | {{outdated}} | ||
This is a complete list of every building and their components. Some buildings, game mechanic wise, are treated as if the building in itself is a component. If that's the case, the word "None" will be shown in the "components" section for that particular building. Components marked with an asterisk (*) are required for the building to be built. | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="width:150px;" | Building | ! style="width:150px;" | Building | ||
Line 12: | Line 13: | ||
|- | |- | ||
| [[Army Supply Depot]] | | [[Army Supply Depot]] | ||
| | | ''None'' | ||
|- | |- | ||
| [[Training Ground]] | | [[Training Ground]] | ||
| *Training Dummies | | *Training Dummies | ||
|- | |||
| [[Archery Range]] | |||
| *Training Targets | |||
|- | |- | ||
| [[Library]] | | [[Library]] | ||
Line 43: | Line 47: | ||
| [[Court]] | | [[Court]] | ||
| *Courts, Spectators | | *Courts, Spectators | ||
|- | |||
| [[Temple|Temple of Aminion]]<br>Temple of Athuri<br>Temple of Crator<br>Temple of Shmalor | |||
| *Altar, Decorations, Torch, Relief | |||
|- | |- | ||
| [[Bakery]] | | [[Bakery]] | ||
| *Oven, | | *Oven, *Storage, Auxiliary Oven | ||
|- | |- | ||
| [[ | | [[Brewery]] | ||
| *Kettle, Auxiliary Oven | | *Kettle, *Storage, Auxiliary Oven | ||
|- | |- | ||
| [[Charcoaler]] | | [[Charcoaler]] | ||
| *Kiln, Auxiliary Kiln | | *Kiln, *Storage, Auxiliary Kiln | ||
|- | |- | ||
| [[Metal Smelter]] | | [[Metal Smelter]] | ||
| *Furnace, Auxiliary Furnace | | *Furnace, *Storage, Auxiliary Furnace | ||
|- | |- | ||
| [[Weaver]] | | [[Weaver]] | ||
| *Loom, Auxiliary Loom | | *Loom, *Storage, Auxiliary Loom | ||
|- | |- | ||
| [[Carpenter]] | | [[Carpenter]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Bowyer]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Fletcher]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Jeweler]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Masonry]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Papermaker]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Pottery (building)|Pottery]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Tailor]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
| [[ | | [[Smithy]] | ||
| *Work Bench, Auxiliary Station | | *Work Bench, Auxiliary Station | ||
|- | |- | ||
Line 186: | Line 190: | ||
|- | |- | ||
| [[Export Depot]] | | [[Export Depot]] | ||
| | | ''None'' | ||
|- | |- | ||
| [[Import Depot]] | | [[Import Depot]] | ||
Line 197: | Line 201: | ||
| ''None'' | | ''None'' | ||
|- | |- | ||
| [[ | | [[Workstation]] | ||
| ''None'' | | ''None'' | ||
|- | |- | ||
| [[ | | [[Decorations]] | ||
| {{tooltip|*Statues|Must pick one or the other.}}, {{tooltip|*Trees|Must pick one or the other.}} | | {{tooltip|*Statues|Must pick one or the other.}}, {{tooltip|*Trees|Must pick one or the other.}}, {{tooltip|*Pillars|Must pick one or the other.}} | ||
|- | |- | ||
| [[Torch]] | | [[Torch]] | ||
Line 211: | Line 215: | ||
| [[Administration]] | | [[Administration]] | ||
| *Clerk Station, Shelf, Carpet | | *Clerk Station, Shelf, Carpet | ||
|- | |||
| [[Cretonian Breeder]] | |||
| *Crib, Hut | |||
|- | |||
| [[Garthimi Hatchery]] | |||
| *Breeding Spot, Humidifier | |||
|- | |||
| [[Human Nursery]] | |||
| *Crib, Carpet | |||
|- | |||
| [[Tilapi Nursery]] | |||
| *Crib, Carpet | |||
|} | |} | ||
{{navbar_buildings}} | |||
[[Category:Gameplay elements]] | [[Category:Gameplay elements]] | ||
[[Category:Buildings]] |
Latest revision as of 09:02, 21 October 2022
Components are extra objects that are part of the process in making buildings. Some components of a building are required, and some are optional, though it's wise to have all types of available components in a building to for maximum efficiency. The player must always make sure there is space for the building to fit all the components. The only type of buildings that need components are ones that are meant to serve the purpose of providing a good or service. Much like buildings themselves, components cost resources.
Components can also determine how many employees work at a building. For example, each oven placed in a bakery allows 2 employees to work there. Generally, most buildings have at least one necessary component to make the building functional, and at least one optional component to add some sort of efficiency to it. Some components can be expanded, therefore offering more of something the bigger they are, but will obviously take up more space and cost more resources, meaning the building may have to be expanded even further.
Some buildings are constructs require no components at all, as the building itself may act as the component - game mechanic wise.
Components list
This page, section or image is outdated. Please improve this with more current information. |
This is a complete list of every building and their components. Some buildings, game mechanic wise, are treated as if the building in itself is a component. If that's the case, the word "None" will be shown in the "components" section for that particular building. Components marked with an asterisk (*) are required for the building to be built.
Building | Component(s) |
---|---|
Army Supply Depot | None |
Training Ground | *Training Dummies |
Archery Range | *Training Targets |
Library | *Scribe Station, Shelf, Carpet |
Mass Grave | None |
Graveyard | *Grave, Tree, Flowers |
Crypt | *Grave, Statue |
Guardpost | None |
Dungeon | *Cells |
Scaffolds | *Gallows, *Chopping Blocks, Decorations |
Slaver | *Station |
Court | *Courts, Spectators |
Temple of Aminion Temple of Athuri Temple of Crator Temple of Shmalor |
*Altar, Decorations, Torch, Relief |
Bakery | *Oven, *Storage, Auxiliary Oven |
Brewery | *Kettle, *Storage, Auxiliary Oven |
Charcoaler | *Kiln, *Storage, Auxiliary Kiln |
Metal Smelter | *Furnace, *Storage, Auxiliary Furnace |
Weaver | *Loom, *Storage, Auxiliary Loom |
Carpenter | *Work Bench, Auxiliary Station |
Bowyer | *Work Bench, Auxiliary Station |
Fletcher | *Work Bench, Auxiliary Station |
Jeweler | *Work Bench, Auxiliary Station |
Masonry | *Work Bench, Auxiliary Station |
Papermaker | *Work Bench, Auxiliary Station |
Pottery | *Work Bench, Auxiliary Station |
Tailor | *Work Bench, Auxiliary Station |
Smithy | *Work Bench, Auxiliary Station |
Rationmaker | *Work Bench, Auxiliary Station |
Woodcutter | *Storage, Auxiliaries |
Claypit | *Storage, Auxiliaries |
Coal Mine | *Storage, Auxiliaries |
Gem Mine | *Storage, Auxiliaries |
Ore Mine | *Storage, Auxiliaries |
Sithilon Mine | *Storage, Auxiliaries |
Stone Mine | *Storage, Auxiliaries |
Fishery | *Storage, Auxiliaries |
Hunter | *Work Bench, Auxiliary Station |
Cannibal | *Work Bench, Auxiliary Station |
Cotton Farm | None |
Fruit Farm | None |
Grain Farm | None |
Mushroom Farm | None |
Vegetable Farm | None |
Opiate Farm | None |
Auroch Pasture | *Gate |
Entelodont Pasture | *Gate |
Globdien Pasture | *Gate |
Onx Pasture | *Gate |
Canteen | *Cooking Station, Tables |
Eatery | *Storage |
Tavern | *Table, Nicknacks, Carpets |
Flat House | *Apartment, Nicknacks, Carpets |
Dormitory | *Beds, Nicknacks |
Chamber | None |
Bathhouse | *Basin, Benches |
Well | None |
Lavatory | *Latrine, *Basins |
Throne | None |
Warehouse | *Crates |
Export Depot | None |
Import Depot | None |
Hauler | None |
Janitor | None |
Workstation | None |
Decorations | *Statues, *Trees, *Pillars |
Torch | None |
Hearth | None |
Administration | *Clerk Station, Shelf, Carpet |
Cretonian Breeder | *Crib, Hut |
Garthimi Hatchery | *Breeding Spot, Humidifier |
Human Nursery | *Crib, Carpet |
Tilapi Nursery | *Crib, Carpet |