Rationmaker: Difference between revisions

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|icon = [[File:rationmaker_icon.png]]
|icon = [[File:rationmaker_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />&nbsp;[[File:pottery_icon.png]] + 1 <small>(every 5 tiles)</small><br />
|building_type = [[Workshop]]
|building_type = [[Work]]
|subtype = Crafting
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|noise = Yes
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:wood_icon.png]] × 2<br />&nbsp;[[File:pottery_icon.png]] × 4<br />'''Auxiliary Station:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per 2nd tile)</small><br />&nbsp;[[File:pottery_icon.png]] × 1 <small>(per tile)
|comp_req = '''Work Bench:'''<br />&nbsp;[[File:wood_icon.png]] × 2<br />&nbsp;[[File:pottery_icon.png]] × 4<br />'''Auxiliary Station:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per 2nd tile)</small><br />&nbsp;[[File:pottery_icon.png]] × 1 <small>(per tile)
|input = [[File:meat_icon.png]] [[File:bread_icon.png]] [[File:eggs_icon.png]] [[File:fruit_icon.png]] [[File:vegetables_icon.png]]
|input = [[File:meat_icon.png]] [[File:bread_icon.png]] [[File:eggs_icon.png]] [[File:fruit_icon.png]] [[File:vegetables_icon.png]]
|output = [[File:rations_icon.png]]
|output = [[File:rations_icon.png]]
}}A '''Textile Tailor''' is a [[workshops|workshop]] [[building]] where [[fabric]] is made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
}}A '''Rationmaker''' is a [[work]] [[building]] under the "crafting" sub-category, where non-perishable [[rations]] can be made from either [[meat]], [[bread]], [[eggs]], [[fruit]] or [[vegetables]]. The player can choose any of these five foods to be made into rations, though only one choice can be made at a time per building. There are two [[components]] for a rationmaker, the required work bench which allows 3 workers per placed bench, and the optional auxiliary station, which adds efficiency to the building by speeding up production.


The textile tailor is one of two buildings that can produce clothing, the other being the [[leather tailor]]. The amount of clothing produced is equal to the amount of fabric used to produce it.
The focus of making rations are to send them to [[Defense#Divisions|campaiging]] armies sent out to far away lands. They can be sent out with the help of an [[army supply depot]]. Rationmakers are one of the few buildings in the "crafting" sub-category that is unlocked from the start, the others being just the [[tailor]] and [[carpenter]].


==In-game description==
==In-game description==
''"Workshop that sews clothes from fabric."''
''"Workshop that makes rations from raw food, used by the military."''
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{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Latest revision as of 00:50, 20 December 2021

Rationmaker
Army fuel.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Category Work
Sub-category Crafting
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
Auxiliary Station:
  × 1 (per 2nd tile)
  × 1 (per tile)
Production Information
Input
Output

A Rationmaker is a work building under the "crafting" sub-category, where non-perishable rations can be made from either meat, bread, eggs, fruit or vegetables. The player can choose any of these five foods to be made into rations, though only one choice can be made at a time per building. There are two components for a rationmaker, the required work bench which allows 3 workers per placed bench, and the optional auxiliary station, which adds efficiency to the building by speeding up production.

The focus of making rations are to send them to campaiging armies sent out to far away lands. They can be sent out with the help of an army supply depot. Rationmakers are one of the few buildings in the "crafting" sub-category that is unlocked from the start, the others being just the tailor and carpenter.

In-game description

"Workshop that makes rations from raw food, used by the military."