Opiate Farm: Difference between revisions

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|title = Opiate Farm
|title = Opiate Farm
|image = [[File:opiate_farm_preview.png]]
|image = [[File:opiate_farm_preview.png]]
|caption = Where shirts are born.
|caption = A plant to both save and ruin lives.
|icon = [[File:opiate_farm_icon.png]]
|icon = [[File:opiate_farm_icon.png]]
|cost = [[File:opiate_icon.png]] × 10
|cost = [[File:opiate_icon.png]] × 10
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|comp_req = None
|comp_req = None
|input = None
|input = None
|output = [[File:opiate_icon.png]] 0.48
|output = [[File:opiate_icon.png]] 0.50
}}'''Opiate Farms''' are [[agriculture]] [[Buildings|constructs]] under the "[[farms]]" sub-category. They produce [[opiates]] from opiates seeds. Opiate seeds can be harvested from wild opiates or by [[Trading|importing]] them from abroad.
}}'''Opiate Farms''' are [[agriculture]] [[Buildings|constructs]] under the "[[farms]]" sub-category. They produce [[opiates]] from opiates seeds. Opiate seeds can be harvested from wild opiates or by [[Trading|importing]] them from abroad. In order to build these farms, one must first complete the Opiate Farming technology, which is available at the start of the game at a cost of 800 knowledge points.


Opiate farms will suffer penalties for being grown in non-warm [[climate]]s. In temperate climates they suffer a -60% production malus, while in cold climates the malus is a crippling -90%.
Opiate farms can be greatly affected by the local [[climate]]. In warm climates they gain a massive +100% production bonus, while in cold climates they recieve a major -50% penalty.


Opiates have limited use, with them only being necessary for [[hospital]]s to function (which can be quite important during outbreaks). They can also be [[trading|traded]] for decent amounts of money.
Opiates have limited use, with them only being necessary for [[hospital]]s to function (which can be quite important during outbreaks). They can also be [[trading|traded]] for decent amounts of money.
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''"Grows opiates."''
''"Grows opiates."''


{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Farms]]
[[Category:Farms]]

Latest revision as of 15:04, 17 April 2024

Opiate Farm
A plant to both save and ruin lives.
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output 0.50

Opiate Farms are agriculture constructs under the "farms" sub-category. They produce opiates from opiates seeds. Opiate seeds can be harvested from wild opiates or by importing them from abroad. In order to build these farms, one must first complete the Opiate Farming technology, which is available at the start of the game at a cost of 800 knowledge points.

Opiate farms can be greatly affected by the local climate. In warm climates they gain a massive +100% production bonus, while in cold climates they recieve a major -50% penalty.

Opiates have limited use, with them only being necessary for hospitals to function (which can be quite important during outbreaks). They can also be traded for decent amounts of money.

In-game description

"Grows opiates."