Brewery
Brewery | |
---|---|
Where liquid happiness is made. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 × 1 (every 5 tiles) Stone: × 1 × 1 (every 5 tiles) Grand: × 2 × 1 (every 5 tiles) |
Category | Work |
Sub-category | Refining |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Kettle: × 2 × 6 × 1 Auxiliary Kettle: × 1 (per seat) × 1 (per tile) × 1 (per tile) |
Production Information | |
Input | |
Output |
The Brewery is a work building under the "refining" sub-category, that allows citizens to make drinks. In terms of resource making, this building is among the more expensive ones, because three resources are needed to keep the drink production going: grain/fruit, pottery and coal. There are two components to the building: the first one is the kettle, with each one allowing two employees to work in the building. The second component is the optional auxiliary kettle, which adds efficiency to the room, which speeds up the drink-making process. The coal is for fueling the kettles, the pottery for making drink containers and the grain for processing into the alcohol.
Much like other resource-creating buildings, the larger and more component-filled the brewery is, the more drinks can be made, but will require more resources to sustain that.
Breweries generate a lot of noise[{{{1}}}], so it's best to build them somewhat far away from public places if possible. They don't generate as much noise as mines, however. Meaning that the noise of breweries don't reach as far as the mines' do. Breweries can be upgraded with knowledge points to speed up bread production.
In-game description
"Refiner that turns pottery, coal and grain into drink."
Trivia
- In previous versions of the game, the brewery was split into two types of breweries: the grain brewery and the fruit brewery. The two were combined into one building for convenience.