Food Stall: Difference between revisions

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m (Adri moved page Eatery to Food Stall: Eateries were replaced by Food Stalls. This page needs updating.)
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Revision as of 13:44, 24 April 2024

Eatery
It's like potluck but not really.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Food
Produces noise? No
Components 1
Expandable? Yes
Component Requirements Storage:
  × 2 (per tile)
  × 3 (per tile)
Production Information
Input None
Output None

The Eatery is a low/medium tier civics building under the food sub-category, where citizens can eat any food that is stored there, including any meals made with said food. Eight different foods can be stored at an eatery: fish, eggs, mushrooms, rations, fruit, vegetables, bread and meat. The choice of each of these foods being available at the building can be toggled at any time. There is only one component to this building, and that's the necessary storage, where the food is kept. Each storage component can allow between 1-4 citizens to work there, depending on the size of the component. Any cooks working there will constantly get the food from the nearest warehouse and prepare any meals they can.

This is one of two buildings where citizens can come to eat something. The other being the higher tier canteen. Despite eateries being the lower tier variant of the two buildings, they are still very helpful to settlements, and can provide citizens with much happiness. Not only because the building is a place that provides food, but caters to many food preferences of citizens due to many choices of food items being available there (provided the player has all of them in stock). When hovering over an eatery, red spaces will show where citizens were standing when hungry, but couldn't find a way to the eatery. Blue shows the opposite: those who can find a way to the eatery.

The one positive thing over canteens that eateries have, is the fact that they don't need any coal to keep them fueled like canteens do, making eateries a decent alternative in resource saving.

In-game description

"Eatery will use pots and raw foods to create tasty meals. Subjects will also get a chance to pick what they want and thus improve food preference. Build your eateries close to a warehouse with food for it to work well."