Home: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
Line 13: Line 13:
|input =  
|input =  
|output =  
|output =  
}}A '''Home''' is the standard [[building]] where your non-[[nobles|noble]] subjects can take up residence. It is - unsurprisingly - found in the "Housing" section. The building provides a variable amount of housing depending on which variant you use, as well as a varying amount of privacy (which can be both good or bad depending on [[race]]). The residents can furnish the home in which they currently live with [[furniture]], which consumes [[resources]] depending on how many you have allotted for use. There are no components to this building, and they come in 4 variants: Apartment, House, Dormitory, and Longhouse.
}}A '''Home''' is the standard [[building]] where your non-[[nobles|noble]] subjects can take up residence. It is - unsurprisingly - found in the "Housing" section. The building provides a variable amount of housing depending on which variant you use, as well as a varying amount of privacy (which can be both good or bad depending on [[race]]). The residents can furnish the home in which they currently live with [[furniture]], which consumes [[resources]] depending on how many you have allotted for use. There are no [[components]] to this building, and they come in 4 variants: Apartment, House, Dormitory, and Longhouse.


Apartments are a 3×3 structure that provide housing for 2 subjects and provides 100% privacy. Houses are a 3×5 structure that provide housing for 2 subjects and provides 75% privacy. Dormitories are a 5×5 structure that provide housing for 2 subjects and provides 50% privacy. Longhouses are a 5×9 structure that provide housing for 2 subjects and provides 0% privacy.
Apartments are a 3×3 structure that provide housing for 2 subjects and provides 100% privacy. Houses are a 3×5 structure that provide housing for 2 subjects and provides 75% privacy. Dormitories are a 5×5 structure that provide housing for 2 subjects and provides 50% privacy. Longhouses are a 5×9 structure that provide housing for 2 subjects and provides 0% privacy.

Revision as of 10:02, 21 October 2022

Home
A humble abode for your loyal subjects.
Building Information
Icon
Building cost None
Category Housing
Sub-category None
Produces noise? No
Components 0
Expandable? No
Component Requirements None
Production Information
Input None
Output None

A Home is the standard building where your non-noble subjects can take up residence. It is - unsurprisingly - found in the "Housing" section. The building provides a variable amount of housing depending on which variant you use, as well as a varying amount of privacy (which can be both good or bad depending on race). The residents can furnish the home in which they currently live with furniture, which consumes resources depending on how many you have allotted for use. There are no components to this building, and they come in 4 variants: Apartment, House, Dormitory, and Longhouse.

Apartments are a 3×3 structure that provide housing for 2 subjects and provides 100% privacy. Houses are a 3×5 structure that provide housing for 2 subjects and provides 75% privacy. Dormitories are a 5×5 structure that provide housing for 2 subjects and provides 50% privacy. Longhouses are a 5×9 structure that provide housing for 2 subjects and provides 0% privacy.

Unlike almost every other building in the game, all variants of the home are fully walled by default, and thus do not need to have further walls built through structures. Subjects will take housing as close to their job as possible, even if the home will not provide their preferred amount of privacy. Different species can not cohabitate, meaning each residence will only contain one race.

Each race has a different home privacy preference, either desiring maximum privacy or none at all. The Garthimi, Cretonians and Argonosh desire no privacy, while Humans, Dondorians, Tilapis, and Cantor prefer 100% privacy. You can let them reside in homes that do not provide the privacy they desire, but they will lose satisfaction.

Once a subject has a home, they can take resources to furnish it. Each race will have a different spread of resources that they can ration to fulfill this desire, from stone to gems and even livestock. Subjects will consume 1 resource when allotted, then 0.25 of each year in upkeep. Each resource used to furnish a home will also change the appearance of the interior, depending on what it is (fabric will give rugs, wood/stone will give flooring, etc.).

Odd Mover

Odd Mover is not a building, but a tool that you can use on homes. It allows you to move oddjobers from other homes into the ones you highlight with the tool. This can be used to remove oddjobers from good homes near industries, allowing the people who are employed to get the better housing.

Assign Homes

The menu for assigning home restrictions.

Assign Homes is not a building, but a tool that you can use on homes. It allows you to somewhat restrict which of your subjects are allowed to use certain homes. The top row lets you choose if slaves or citizens, or both may use the home (the default is both). If you choose either subject or slave, then the second row can be used to further restrict it to a single race (unfortunately not multiple). This can be used to ensure that your citizens getter the best housing and that slaves are kept in certain areas. It can also be used to encourage races to use housing that is of their preferred privacy.

Each home can have a separate restriction placed on it, and placing a different restriction on a home that currently has one will replace it immediately. To unrestrict a home you can use the anyone subject restriction. If the current residents of home do not meet the new restrictions they will lose their residence in that home.

In-game description

"Essential service where your subjects sleep and spend much of their time. Comes in different sizes with different space values. The privacy value affects a subject's happiness depending on species. Bigger variations of home allow for more occupants, but at the cost of privacy. Subjects can upgrade their homes with resources if you allow them."

Trivia

  • Before version 0.62 of the game, both apartments and dormitories existed as a normal room type that could be customized.
  • Housing used to be communal, with nobody being tied to a specific building.

Gallery