Argonosh

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The Argonosh are one of eight available species in Songs of Syx. What makes Argonosh unique is that, somewhat similar to the Garthimi species, they take an insect form. However, Argonosh take the form of large ticks or ants, rather than having a more humanoid form.

The foods they prefer are meat, fish, mushrooms and eggs. The Argonosh are much different from other species in terms of work ethic, as they detest doing any real work, but do thrive in jobs related to crime and punishing prisoners. They are also very combat capable, providing a tremendous amount of movement speed and blunt damage if in combat. They prefer living in caves, and have a very long lifespan of 2000 years.

Because of their high standards coupled with their hatred of doing work, attracting Argonosh and keeping them can be a challenge. Much like the Cantors, the player cannot choose the Argonosh as their starting species, for game balance reasons.

Argonosh are not found in regions normally, but can be found in heavens on the world map. By meeting certain requirements they can be convinced to join your city.

In-game description

Short description

"The Argonosh are a very ancient species, created by Aminion during the first war of the gods. They are heavy, fast and deadly. They do not need much, but should also be kept from work."

Long description

"During the first war of the gods, Aminion - the evil one, created the great queen of the Argonosh - Shmalor, to do his bidding. She, and her spawn served as shock troops in his armies. These creatures were as tall and wide as a longhouse and devastating to the Astari Shmalor, what remained of the great Argonosh retreated back into their burrows. Their blood watered down over generations, and the Argonosh living today are nothing like those of old. They are however a formidable force on the battlefield, should you manage to attract them to your cause."

Preference for others

1.00 1.00 -1.00 1.00 1.00 -1.00

Religion

0.00 0.00 0.00 1.00

Climate

The Argonosh have no preference over any type of land or climate.

Terrain

Ocean River Mountain Forest Open Land
0.0% 0.0% 0.0% 0.0% 0.0%

Liking

Trait Strength
Arenas πŸ‘…πŸ‘…
Canteens πŸ‘…πŸ‘…
Dread πŸ‘…πŸ‘…
Eateries πŸ‘…
Food Days πŸ‘…πŸ‘…
Food Rations πŸ‘…πŸ‘…πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Hamony πŸ‘‡
Housing πŸ‘…πŸ‘…
Mercy πŸ‘‡
Other Slaves πŸ‘…πŸ‘…
Starving πŸ‘‡πŸ‘‡πŸ‘‡
Wrongful Deaths πŸ‘‡πŸ‘‡
Trait Strength
Building πŸ‘…
Crypts πŸ‘…
Drink Rations πŸ‘…πŸ‘…πŸ‘…
Faith πŸ‘…πŸ‘…πŸ‘…πŸ‘…πŸ‘…
Food Preference πŸ‘…πŸ‘…
Furniture πŸ‘…πŸ‘…
Home Privacy πŸ‘‡
Melee Training πŸ‘…πŸ‘…
Opposition πŸ‘‡πŸ‘‡
Slaves πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡
Taverns πŸ‘…πŸ‘…

Physics

Icon Statistic Amount
Weight 250.00
Stamina 1.00
Speed 9.00
Acceleration 2.00
Healing 3.00
Lifespan 2000.00
Heat Resistance 1.00
Cold Resistance 1.00

Behavior

Icon Statistic Amount
Lawfulness 1.00
Skinnydipping 0.00
Submission 0.30
Happiness 1.00

Battle

Icon Statistic Amount
Offense Skill 0.20
Defense Skill 0.20
Armour 2.00
Pierce Damage 1.00
Blunt Damage 1000.00
Morale 3.00

Rates

Icon Statistic Amount
Defecation 0.25
Soiling 0.10
Piety 0.75
Hunger 1.00
Thirst 0.50
Learning 0.00

Preferences

Buildings

Icon Satisfaction
100%
40%
60%
0%