Archery Range: Difference between revisions
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}} | }}The '''Archery Range''' is an [[infrastructure]] [[building]] under the "military" sub-category where [[citizens]] can improve their performance with [[bows]]. Unlike the [[training ground]], citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one [[component]] to this building, being the "training targets", which require wood, bows and [[quivers]]. This means the player must have a working [[bowyer]] and [[fletcher]] making bows and quivers respectively beforehand to be able to build an archery range. | ||
The '''Archery Range''' is an [[infrastructure]] [[building]] under the "military" sub-category where [[citizens]] can improve their performance with [[bows]]. Unlike the [[training ground]], citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one [[component]] to this building, being the "training targets", which require wood, bows and [[quivers]]. This means the player must have a working [[bowyer]] and [[fletcher]] making bows and quivers respectively beforehand to be able to build an archery range. | |||
==In-game description== | ==In-game description== |
Revision as of 20:13, 27 April 2022
This page is currently incomplete and/or under construction. Please wait for it to be completed or edit it to aid in finishing it. |
Archery Range | |
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Where you aim to improve your aim. | |
Building Information | |
Icon | |
Building cost | × 1 |
Category | Infrastructure |
Sub-category | Military |
Produces noise? | Yes |
Components | 1 |
Expandable? | Yes |
Component Requirements | Training Targets: × 2 × 1 × 1 |
Production Information | |
Input | None |
Output | None |
The Archery Range is an infrastructure building under the "military" sub-category where citizens can improve their performance with bows. Unlike the training ground, citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one component to this building, being the "training targets", which require wood, bows and quivers. This means the player must have a working bowyer and fletcher making bows and quivers respectively beforehand to be able to build an archery range.
In-game description
"Where subjects train their ranged capabilities."