Archery Range: Difference between revisions

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|caption = Where you aim to improve your aim.
|caption = Where you aim to improve your aim.
|icon = [[File:archery_range_icon.png]]
|icon = [[File:archery_range_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small>
|cost = [[File:wood_icon.png]] × 1
|building_type = [[Logistics]]
|building_type = [[Infrastructure]]
|subtype = None
|subtype = Military
|noise = No
|noise = Yes
|components = 1
|components = 1
|expandable = Yes
|expandable = Yes
|comp_req = '''Crate:'''<br />&nbsp;[[File:stone_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Training Targets:'''<br />&nbsp;[[File:wood_icon.png]] × 2<br />&nbsp;[[File:bows_icon.png]] × 1<br>&nbsp;[[File:quivers_icon.png]] × 1
|input =
|input =
|output =
|output =
|percent =
|percent =
}}
}}
The '''Archery Range''' is an [[infrastructure]] [[building]] under the "military" sub-category where [[citizens]] can improve their performance with [[bows]].
The '''Archery Range''' is an [[infrastructure]] [[building]] under the "military" sub-category where [[citizens]] can improve their performance with [[bows]]. Unlike the [[training ground]], citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one [[component]] to this building, being the "training targets", which require wood, bows and [[quivers]]. This means the player must have a working [[bowyer]] and [[fletcher]] making bows and quivers respectively beforehand to be able to build an archery range.


==In-game description==
==In-game description==

Revision as of 21:12, 27 April 2022

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Archery Range
Where you aim to improve your aim.
Building Information
Icon
Building cost × 1
Category Infrastructure
Sub-category Military
Produces noise? Yes
Components 1
Expandable? Yes
Component Requirements Training Targets:
  × 2
  × 1
  × 1
Production Information
Input None
Output None


The Archery Range is an infrastructure building under the "military" sub-category where citizens can improve their performance with bows. Unlike the training ground, citizens cannot train at the archery range right away, as they must train with melee weapons first. There is only one component to this building, being the "training targets", which require wood, bows and quivers. This means the player must have a working bowyer and fletcher making bows and quivers respectively beforehand to be able to build an archery range.

In-game description

"Where subjects train their ranged capabilities."