Carpenter: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 17: Line 17:
Due to this building constantly using wood, wood [[storage]] amounts should be constantly managed. Carpenters can be deactivated when not needed to conserve wood, or the player can just provide a way where wood will always be produced in high amounts and won't run out or be overused by carpenters.
Due to this building constantly using wood, wood [[storage]] amounts should be constantly managed. Carpenters can be deactivated when not needed to conserve wood, or the player can just provide a way where wood will always be produced in high amounts and won't run out or be overused by carpenters.


The amount of furniture produced is roughly 43% less than the amount of wood used to make it. Carpenters can be upgraded with [[knowledge]] points to speed up furniture production.
The amount of furniture produced is roughly 43% less than the amount of wood used to make it. Carpenters can be upgraded with [[knowledge]] points to speed up furniture production. Carpenters are one of the few buildings in the "crafting" sub-category that is unlocked from the start, the others being just the [[rationmaker]] and [[tailor]].


==In-game description==
==In-game description==

Revision as of 23:50, 19 December 2021

Carpenter
[Insert generic joke about getting wood.]
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
  + 1 (every 5 tiles)
Category Work
Sub-category Crafting
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2 (per tile)
  × 4
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
Production Information
Input
Output

Carpenters are work buildings under the "crafting" sub-category, that crafts wood into furniture. The importance of this building stems from the fact that countless buildings and components require furniture. There are two components to this building: the required work bench that allows 2 employees to work there per bench, and the optional auxiliary station and adds efficiency which speeds up furniture making.

Due to this building constantly using wood, wood storage amounts should be constantly managed. Carpenters can be deactivated when not needed to conserve wood, or the player can just provide a way where wood will always be produced in high amounts and won't run out or be overused by carpenters.

The amount of furniture produced is roughly 43% less than the amount of wood used to make it. Carpenters can be upgraded with knowledge points to speed up furniture production. Carpenters are one of the few buildings in the "crafting" sub-category that is unlocked from the start, the others being just the rationmaker and tailor.

In-game description

"Workshop that carves furniture out of wood."