Pasture: Difference between revisions

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| [[File:meat_icon.png|15px]] Meat{{-}}[[File:leather_icon.png|15px]] Leather
| [[File:meat_icon.png|15px]] Meat{{-}}[[File:leather_icon.png|15px]] Leather
| Cold
| Cold
| Animal resembles a bull.
| Resembles a bull or ox.
|-
|-
| style="padding:3px;" | [[File:animal_icon.png|center]]
| style="padding:3px;" | [[File:animal_icon.png|center]]

Revision as of 13:19, 15 November 2021

Preview of an onx pasture.

Pastures are closed-off pens designed for holding animals, with the intent of breeding them and harvesting their resources from them, with meat being the most common. There are seven animals in the game, though only four of them can be kept in pastures: the auroch, globdien, entelodont and onx. Certain pastures can only be build if the respective animal is naturally found in the matching climate. For example, globdiens are cold-blooded reptiles, so they prefer warm climates, meaning that settlements in cold or temperate climates will have globdien pastures completely unavailable in the building selection GUI.

When pastures are made, a single gate component must also be installed against a fence, at the cost of 20 wood. The bigger the pasture, the more workers and livestock it can support. Livestock is a resource like any other, and can be stored and traded, as well further populat pastures. Over time, pastures will start spawning the respective animal.

Available animals

Icon Name Resources Preferred Climate Comment
Auroch Meat     Leather Cold Resembles a bull or ox.
Entelodont Meat Any Somewhat resembles a boar or pig.
Globdien Meat     Eggs Warm Resembles a standard lizard.
Onx Meat     Cotton Cold, Temperate Resembles a ram or goat.