Transport: Difference between revisions
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}}'''Transports''' are [[ | }}'''Transports''' are [[logistics]] [[Building|constructs]] that allow very large quantities of a chosen [[resource]] to be moved from the transport to a selected destination, which must either a [[warehouse]] or a [[hauler]]. A transport does not require any additional components to function, and is not built like a standard building with walls and doorways. | ||
The process of loading up a transport with resources is done by the [[citizens]], but moving the resources to the set destination requires [[livestock]]. Therefore, a transport cannot function if the [[settlement]] has no livestock. | The process of loading up a transport with resources is done by the [[citizens]], but moving the resources to the set destination requires [[livestock]]. Therefore, a transport cannot function if the [[settlement]] has no livestock. |
Revision as of 14:39, 17 October 2021
Transport | |
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What can brown do for you? | |
Building Information | |
Icon | |
Building cost | × 16 (per transport) × 6 (per transport) × 16 (per transport) |
Category | Logistics |
Sub-category | None |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | None |
Transports are logistics constructs that allow very large quantities of a chosen resource to be moved from the transport to a selected destination, which must either a warehouse or a hauler. A transport does not require any additional components to function, and is not built like a standard building with walls and doorways.
The process of loading up a transport with resources is done by the citizens, but moving the resources to the set destination requires livestock. Therefore, a transport cannot function if the settlement has no livestock.
In-game description
"Transports very large quantities of a selected resource to a selected room such as a hauler or a warehouse. The transport requires livestock to operate."