Transport: Difference between revisions

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(Created page with "{{Infobox_building |title = Transport |image = File:transport_preview.png |caption = What can brown do for you? |icon = File:transport_icon.png |cost = '''Wood:'''<br...")
 
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|caption = What can brown do for you?
|caption = What can brown do for you?
|icon = [[File:transport_icon.png]]
|icon = [[File:transport_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 10 tiles)</small><br />&nbsp;[[File:stone_icon.png]] + 1 <small>(every 10 tiles)</small>
|cost = [[File:stone_icon.png]] × 16 <small>(per transport)</small><br>[[File:metal_icon.png]] × 6 <small>(per transport)</small><br>[[File:stone_icon.png]] × 16 <small>(per transport)</small>
|building_type = [[Logistics]]
|building_type = [[Logistics]]
|subtype = None
|subtype = None
|noise = No
|noise = No
|components = 1
|components = 0
|expandable = Yes
|expandable = Yes
|comp_req = '''Crate:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:stone_icon.png]] × 1 <small>(per tile)</small>
|comp_req = None
|input =
|input =
|output =
|output =
|percent =
|percent =
}}'''Warehouses''' are [[logistics]] [[building]]s that allow [[resources]] to be [[Storage|stored]] inside them. Any resource stored in a warehouse can be easily tracked by the player. When other buildings have finished goods that won't be used right away, they will be taken to the nearest warehouse that allows that specific resource to be stored. Warehouses only require one [[component]] to be finished, and that's the crate. The more crates added to a warehouse, the more it can store. Once a warehouse is fully built, the player must choose which resources can be stored there.
}}'''Transports''' are [[logistic]] [[Building|constructs]] that allow very large quantities of a chosen [[resource]] to be moved from the transport to a selected destination, which must either a [[warehouse]] or a [[hauler]]. A transport does not require any additional components to function, and is not built like a standard building with walls and doorways.


Employees must be recruited through the warehouse, in which said employees will be tasked with carrying things in and out of that particular building. Resources can be stored in multiples of 128. Every 128 units of resources require one crate each. Warehouses can also be configured to have a customized circular radius size, which means that anything within that radius is allowed in that warehouse, and anything ''not'' within that radius isn't allowed to be stored there.
The process of loading up a transport with resources is done by the [[citizens]], but moving the resources to the set destination requires [[livestock]]. Therefore, a transport cannot function if the [[settlement]] has no livestock.
 
The carrying capacity can be increased for warehouse workers with upgrades purchased via [[knowledge]] points.


==In-game description==
==In-game description==
''"Used to store goods. Significantly decreases the spoil rate and lets you keep track of storage amount.''"
''"Transports very large quantities of a selected resource to a selected room such as a hauler or a warehouse. The transport requires livestock to operate.''"
 
==Gallery==
<gallery widths="150px">
File:warehouse_radius_example.png|A small warehouse with its radius set to only 1%.
</gallery>


==History==
===0.58.22===
*Warehouse capacity UI fix.
===0.58.19===
*Warehouse hover fix.
===0.56.0===
*Logistics mechanics overhauled, added an "empty to" mechanics which lets you empty resources to specific warehouses.
{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Revision as of 14:39, 17 October 2021

Transport
What can brown do for you?
Building Information
Icon
Building cost × 16 (per transport)
× 6 (per transport)
× 16 (per transport)
Category Logistics
Sub-category None
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output None

Transports are logistic constructs that allow very large quantities of a chosen resource to be moved from the transport to a selected destination, which must either a warehouse or a hauler. A transport does not require any additional components to function, and is not built like a standard building with walls and doorways.

The process of loading up a transport with resources is done by the citizens, but moving the resources to the set destination requires livestock. Therefore, a transport cannot function if the settlement has no livestock.

In-game description

"Transports very large quantities of a selected resource to a selected room such as a hauler or a warehouse. The transport requires livestock to operate."