Charcoaler: Difference between revisions
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|components = 2 | |components = 2 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = Yes | |||
|comp_req = '''Kiln:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:metal_icon.png]] × 1<br />'''Auxiliary Kiln:'''<br /> [[File:stone_icon.png]] × 1 <small>(per seat)</small><br /> [[File:metal_icon.png]] × 1 <small>(per tile)</small> | |comp_req = '''Kiln:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:metal_icon.png]] × 1<br />'''Auxiliary Kiln:'''<br /> [[File:stone_icon.png]] × 1 <small>(per seat)</small><br /> [[File:metal_icon.png]] × 1 <small>(per tile)</small> | ||
|input = [[File:wood_icon.png]] | |input = [[File:wood_icon.png]] |
Revision as of 15:08, 31 July 2021
Charcoaler | |
---|---|
Hank Hill's least favorite building. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Refinery |
Sub-category | {{{subtype}}} |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Kiln: × 1 × 1 Auxiliary Kiln: × 1 (per seat) × 1 (per tile) |
Production Information | |
Input | |
Output |
Charcoalers are refinery buildings where citizens burn wood into coal. The importance of charcoalers stems from the many uses of coal. Many buildings in the game need coal to fuel the components in them, so having as much coal as possible at all times is a necessity for maintaining a growing settlement.
The charcoaler has two components, the required kiln and optional auxiliary kiln. Each kiln allows 2 employees to work in the building, and the auxiliary kiln adds efficiency to producing coal, meaning that coal will be produced faster.
It costs roughly 2-3 wood to make a single unit of coal. These buildings also produce noise, so it may be best to build them somewhat far away from public areas.
In-game description
"Refinery that turns wood into coal."