Food Stall: Difference between revisions

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(Created page with "{{Infobox_building |title = Eatery |image = File:eatery_preview.png |caption = It's like potluck but not really. |icon = File:eatery_icon.png |cost = '''Wood:'''<br />...")
 
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}}The '''Eatery''' is a lower tier [[food (buildings)|food]] [[building]] where [[citizens]] can eat any [[food]] that is stored there. Eight different foods can be stored at an eatery: [[fish]], [[eggs]], [[mushrooms]], [[rations]], [[fruit]], [[vegetables]], [[bread]] and [[meat]]. The choice of each of these foods being available at the building can be toggled at any time.
}}The '''Eatery''' is a lower tier [[food (buildings)|food]] [[building]] where [[citizens]] can eat any [[food]] that is stored there. Eight different foods can be stored at an eatery: [[fish]], [[eggs]], [[mushrooms]], [[rations]], [[fruit]], [[vegetables]], [[bread]] and [[meat]]. The choice of each of these foods being available at the building can be toggled at any time.
== In-game description ==
''"Eatery will use pots and raw foods to create tasty meals. Subjects will also get a chance to pick what they want and thus improve food preference. Build your eateries close to a warehouse with food for it to work well."''
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[[Category:Buildings]]
[[Category:Food]]

Revision as of 21:13, 25 July 2021

Eatery
It's like potluck but not really.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Food
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 1
Expandable? Yes
Component Requirements Storage:
  × 2 (per tile)
  × 3 (per tile)
Production Information
Input None
Output None

The Eatery is a lower tier food building where citizens can eat any food that is stored there. Eight different foods can be stored at an eatery: fish, eggs, mushrooms, rations, fruit, vegetables, bread and meat. The choice of each of these foods being available at the building can be toggled at any time.

In-game description

"Eatery will use pots and raw foods to create tasty meals. Subjects will also get a chance to pick what they want and thus improve food preference. Build your eateries close to a warehouse with food for it to work well."