Workshops: Difference between revisions
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(Created page with "left'''Workshops''' are buildings that involve creating resources from other resources. There are 9 buildings in this category, including 1...") |
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[[File:workshops_icon.png|left]]'''Workshops''' are [[buildings]] that involve creating [[resources]] from other resources. There are 9 buildings in this category, including | [[File:workshops_icon.png|left]]'''Workshops''' are [[buildings]] that involve creating [[resources]] from other resources. These buildings are similar to ones belonging to the [[refinery]] category, except refineries lean closer to using raw resources. There are 9 buildings in this category, including 2 that is unlockable with [[knowledge]]:<br /> | ||
* [[Carpenter]] | * [[Carpenter]] | ||
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* [[Textile Tailor]] | * [[Textile Tailor]] | ||
* [[Leather Tailer]] | * [[Leather Tailer]] | ||
* [[Tool Smithy]] | * [[Tool Smithy]] (unlockable with 200 knowledge points) | ||
* [[Weapon Smithy]] | * [[Weapon Smithy]] (unlockable with 300 knowledge points) | ||
{{navbar_buildings}} | {{navbar_buildings}} | ||
[[Category:Buildings]] |
Revision as of 17:25, 1 June 2021
Workshops are buildings that involve creating resources from other resources. These buildings are similar to ones belonging to the refinery category, except refineries lean closer to using raw resources. There are 9 buildings in this category, including 2 that is unlockable with knowledge:
- Carpenter
- Jeweller
- Masonry
- Papermaker
- Pottery
- Textile Tailor
- Leather Tailer
- Tool Smithy (unlockable with 200 knowledge points)
- Weapon Smithy (unlockable with 300 knowledge points)