Humidifier: Difference between revisions

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(Created page with "{{Infobox_building |title = Flowerbed |image = 150px |caption = Don't forget to stop and smell the flowers! |icon = 75px |cost = File:clay_icon.png × 4 |building_type = Misc. |subtype = Decorations |noise = No |components = 0 |expandable = No |comp_req = None |input = |output = |percent = }}The '''humidifier''' is a decorative construct used to provide dread for citizens. Anyone near th...")
 
(Finished page creation for humidifiers)
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}}The '''humidifier''' is a decorative [[building|construct]] used to provide dread for [[citizens]]. Anyone near the humidifier will have an increase of the "dread" environment stat. Humidifiers can be made in the sizes of 1×1 and 2×23. The 2×2 variant greatly increasing the radius of the dread emitted, but have a higher cost of 24 clay.
}}The '''humidifier''' is a decorative [[building|construct]] used to provide dread for [[citizens]]. Anyone near the humidifier will have an increase of the "dread" environment stat. Humidifiers can be made in the sizes of 1×1 and 2×23. The 2×2 variant greatly increasing the radius of the dread emitted, but have a higher cost of 24 clay.


This is one of the currently the only decoration in the game that povides dread. Ohter good sources of dread include using [[dire roads| roads]] and certain law buildings, such as [[stock]]s and [[scaffolds]]. Dread is useful for keeping [[slaves]] submissive, and can be used to make [[Garthimi]] and [[Argonosh]] subjects happier (as well as bing necessary to attract Argonosh from their [[havens]]), but will make [[Cretonians]] unhappy.
This is one of the currently the only decoration in the game that povides dread. Ohter good sources of dread include using [[road| dire roads]] and certain law buildings, such as [[stock]]s and [[scaffolds]]. Dread is useful for keeping [[slaves]] submissive, and can be used to make [[Garthimi]] and [[Argonosh]] subjects happier (as well as bing necessary to attract Argonosh from their [[havens]]), but will make [[Cretonians]] unhappy.


In addition to providing dread for Garthimi and Argonosh, they also have humidifiers as a desired decoration. This means that it provides even further happiness for these subjects, making htem ideal for cities with a high high population of either.
In addition to providing dread for Garthimi and Argonosh, they also have humidifiers as a desired decoration. This means that it provides even further happiness for these subjects, making htem ideal for cities with a high population of either.


==In-game description==
==In-game description==

Revision as of 18:47, 29 April 2024

Flowerbed
Don't forget to stop and smell the flowers!
Building Information
Icon
Building cost × 4
Category Misc.
Sub-category Decorations
Produces noise? No
Components 0
Expandable? No
Component Requirements None
Production Information
Input None
Output None

The humidifier is a decorative construct used to provide dread for citizens. Anyone near the humidifier will have an increase of the "dread" environment stat. Humidifiers can be made in the sizes of 1×1 and 2×23. The 2×2 variant greatly increasing the radius of the dread emitted, but have a higher cost of 24 clay.

This is one of the currently the only decoration in the game that povides dread. Ohter good sources of dread include using dire roads and certain law buildings, such as stocks and scaffolds. Dread is useful for keeping slaves submissive, and can be used to make Garthimi and Argonosh subjects happier (as well as bing necessary to attract Argonosh from their havens), but will make Cretonians unhappy.

In addition to providing dread for Garthimi and Argonosh, they also have humidifiers as a desired decoration. This means that it provides even further happiness for these subjects, making htem ideal for cities with a high population of either.

In-game description

"A humidifier is a disgusting thing to most races of Syx. it is some form of mix between an animal and a mushroom, that releaes a moist stench in its surroundings."