Cannibal: Difference between revisions
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[[File:cannibal_work_example.png|thumb|153px|left|He was more useful this way than in life.]] | [[File:cannibal_work_example.png|thumb|153px|left|He was more useful this way than in life.]] | ||
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[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 16:29, 31 May 2021
Cannibal | |
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Boyz-2-Meat | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 3-5 tiles) Stone: × 1 + 1 (every 3-5 tiles) Grand: × 2 + 1 (every 3-5 tiles) |
Category | Agriculture |
Sub-category | {{{subtype}}} |
Produces noise? | {{{noise}}} |
Components | 2 |
Expandable? | Yes |
Component Requirements | × 2 - Workbench × 1 - Auxiliary (per tile) |
Production Information | |
Input | {{{input}}} |
Output | {{{output}}} |
Cannibals are unusual agriculture buildings that specialize in turning corpses of citizens into food. Leather and cotton can also be collected from corpses. Having cannibals can severely damage the reputation of your settlement, but some individuals prefer humanoid meat, which can still make some citizens happy despite the strange nature of the building and meat.
If a citizen meets an unfortunate end, someone might grab that corpse and drag it into the cannibal building. The chances of corpse collection can be increased if nearby mass graves, graveyards and crypts are disabled. If a corpse is grabbed by someone who intends to take it to a grave, the chance of turning that corpse into meat is lost.
In-game description
"Cannibals butcher corpses for meat and other resources. Having them can detriment your reputation severely, but some species actually prefer humanoid meat."