Grain Farm: Difference between revisions
m (Zippy moved page Grain farm to Grain Farm over redirect) |
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|cost = [[File:grain_icon.png]] × 10 | |cost = [[File:grain_icon.png]] × 10 | ||
|building_type = [[Agriculture]] | |building_type = [[Agriculture]] | ||
|subtype = [[Farms]] | |||
|components = 0 | |components = 0 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = No | |||
|comp_req = None | |comp_req = None | ||
}}'''Grain Farms''' produce [[grain]] from grain seeds. Grain seeds can be harvested from wild grain or by [[Trading|importing]] grain from abroad. If a [[settlement]] has no grain anywhere in [[storage]], grain farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on. | |input = | ||
|output = [[File:grain_icon.png]] +4.50 | |||
|percent = | |||
}}'''Grain Farms''' are [[agriculture]] [[building|constructs]] under the "[[farms]]" sub-category. They produce [[grain]] from grain seeds. Grain seeds can be harvested from wild grain or by [[Trading|importing]] grain from abroad. If a [[settlement]] has no grain anywhere in [[storage]], grain farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on. | |||
High [[irrigation]] will also help grain farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help grain farms. Grain can be used to make [[ | High [[irrigation]] will also help grain farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help grain farms. Grain can be used to make [[bread]]s. | ||
Grain farms are unaffected by [[climate]]. | |||
Grain farm production can be sped up by acquiring upgrades with [[knowledge]] points. | |||
==In-game description== | ==In-game description== | ||
''"Grows grain."'' | ''"Grows grain."'' | ||
{{navbar_buildings}} | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Farms]] | [[Category:Farms]] |
Latest revision as of 14:53, 17 April 2024
Grain Farm | |
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We can't think of a grain farm joke... | |
Building Information | |
Icon | |
Building cost | × 10 |
Category | Agriculture |
Sub-category | Farms |
Produces noise? | No |
Components | 0 |
Expandable? | Yes |
Component Requirements | None |
Production Information | |
Input | None |
Output | +4.50 |
Grain Farms are agriculture constructs under the "farms" sub-category. They produce grain from grain seeds. Grain seeds can be harvested from wild grain or by importing grain from abroad. If a settlement has no grain anywhere in storage, grain farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.
High irrigation will also help grain farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help grain farms. Grain can be used to make breads.
Grain farms are unaffected by climate.
Grain farm production can be sped up by acquiring upgrades with knowledge points.
In-game description
"Grows grain."