Cotton Farm: Difference between revisions

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|cost = [[File:cotton_icon.png]] × 10
|cost = [[File:cotton_icon.png]] × 10
|building_type = [[Agriculture]]
|building_type = [[Agriculture]]
|subtype = Farms
|components = 0
|components = 0
|expandable = Yes
|expandable = Yes
|noise = No
|comp_req = None
|comp_req = None
}}'''Cotton Farms''' produce [[cotton]] from cotton seeds. Cotton seeds can be harvested from wild cotton or by [[Trading|importing]] cotton from abroad. Cotton must be owned beforehand, or the farm cannot be made.
|input =
|output = [[File:cotton_icon.png]] +3.00
|percent =
}}'''Cotton Farms''' are [[agriculture]] [[building|constructs]] under the "farms" sub-category. They produce [[cotton]] from cotton seeds. Cotton seeds can be harvested from wild cotton or by [[Trading|importing]] cotton from abroad. Cotton must be owned beforehand, or the farm cannot be made.


The efficiency of the farm depends on the [[fertility]] of the soil the player builds it on. High [[irrigation]] will also help cotton farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help cotton farms.
The efficiency of the farm depends on the [[fertility]] of the soil the player builds it on. High [[irrigation]] will also help cotton farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help cotton farms.


Through extension, cotton farms are good for obtaining [[fabric]], which is made by cotton.
Through extension, cotton farms are good for obtaining [[fabric]], which is made by cotton.
Cotton farms will not be function well in cold [[climate]]s, with a -50% malus for production. If they're in a warm climate they preform much better, with a +50% bonus.
Cotton farm production can also be sped up by acquiring upgrades with [[knowledge]] points.


==In-game description==
==In-game description==
''"Grows cotton."''
''"Grows cotton."''
 
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Farms]]
[[Category:Farms]]

Latest revision as of 14:52, 17 April 2024

Cotton Farm
Where shirts are born.
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output +3.00

Cotton Farms are agriculture constructs under the "farms" sub-category. They produce cotton from cotton seeds. Cotton seeds can be harvested from wild cotton or by importing cotton from abroad. Cotton must be owned beforehand, or the farm cannot be made.

The efficiency of the farm depends on the fertility of the soil the player builds it on. High irrigation will also help cotton farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help cotton farms.

Through extension, cotton farms are good for obtaining fabric, which is made by cotton.

Cotton farms will not be function well in cold climates, with a -50% malus for production. If they're in a warm climate they preform much better, with a +50% bonus.

Cotton farm production can also be sped up by acquiring upgrades with knowledge points.

In-game description

"Grows cotton."