Food Stall: Difference between revisions
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(Adds an outdated tag, as this page still denotes "eatery", the precursor of food stalls.) |
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{{Infobox_building | {{Infobox_building | ||
|title = Eatery | |title = Eatery | ||
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|icon = [[File:eatery_icon.png]] | |icon = [[File:eatery_icon.png]] | ||
|cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | |cost = '''Wood:'''<br /> [[File:wood_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br /> [[File:stone_icon.png]] × 1<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br /> [[File:cut_stone_icon.png]] × 2<br /> [[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small> | ||
|building_type = [[Food]] | |building_type = [[Civics]] | ||
|subtype = [[Food]] | |||
|components = 1 | |components = 1 | ||
|expandable = Yes | |expandable = Yes | ||
|noise = No | |||
|comp_req = '''Storage:'''<br /> [[File:wood_icon.png]] × 2 <small>(per tile)</small><br /> [[File:pottery_icon.png]] × 3 <small>(per tile)</small> | |comp_req = '''Storage:'''<br /> [[File:wood_icon.png]] × 2 <small>(per tile)</small><br /> [[File:pottery_icon.png]] × 3 <small>(per tile)</small> | ||
|input = | |input = | ||
|output = | |output = | ||
|percent = | |percent = | ||
}}The '''Eatery''' is a | }}The '''Eatery''' is a low/medium tier [[civics]] [[building]] under the [[food]] sub-category, where [[citizens]] can eat any food that is stored there, including any meals made with said food. Eight different foods can be stored at an eatery: [[fish]], [[eggs]], [[mushrooms]], [[rations]], [[fruit]], [[vegetables]], [[bread]] and [[meat]]. The choice of each of these foods being available at the building can be toggled at any time. There is only one [[component]] to this building, and that's the necessary [[storage]], where the food is kept. Each storage component can allow between 1-4 citizens to [[workforce|work]] there, depending on the size of the component. Any cooks working there will constantly get the food from the nearest [[warehouse]] and prepare any meals they can. | ||
This is one of two buildings where citizens can come to eat something. The other being the higher tier [[canteen]]. Despite eateries being the lower tier variant of the two buildings, they are still very helpful to [[settlement]]s, and can provide citizens with much happiness. Not only because the building is a place that provides food, but caters to many food preferences of citizens due to many choices of food items being available there (provided the player has all of them in stock). When hovering over an eatery, red spaces will show where citizens were standing when hungry, but couldn't find a way to the eatery. Blue shows the opposite: those who ''can'' find a way to the eatery. | |||
The one positive thing over canteens that eateries have, is the fact that they don't need any coal to keep them fueled like canteens do, making eateries a decent alternative in resource saving. | |||
== In-game description == | == In-game description == |
Latest revision as of 13:45, 24 April 2024
This page, section or image is outdated. Please improve this with more current information. |
Eatery | |
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It's like potluck but not really. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Civics |
Sub-category | Food |
Produces noise? | No |
Components | 1 |
Expandable? | Yes |
Component Requirements | Storage: × 2 (per tile) × 3 (per tile) |
Production Information | |
Input | None |
Output | None |
The Eatery is a low/medium tier civics building under the food sub-category, where citizens can eat any food that is stored there, including any meals made with said food. Eight different foods can be stored at an eatery: fish, eggs, mushrooms, rations, fruit, vegetables, bread and meat. The choice of each of these foods being available at the building can be toggled at any time. There is only one component to this building, and that's the necessary storage, where the food is kept. Each storage component can allow between 1-4 citizens to work there, depending on the size of the component. Any cooks working there will constantly get the food from the nearest warehouse and prepare any meals they can.
This is one of two buildings where citizens can come to eat something. The other being the higher tier canteen. Despite eateries being the lower tier variant of the two buildings, they are still very helpful to settlements, and can provide citizens with much happiness. Not only because the building is a place that provides food, but caters to many food preferences of citizens due to many choices of food items being available there (provided the player has all of them in stock). When hovering over an eatery, red spaces will show where citizens were standing when hungry, but couldn't find a way to the eatery. Blue shows the opposite: those who can find a way to the eatery.
The one positive thing over canteens that eateries have, is the fact that they don't need any coal to keep them fueled like canteens do, making eateries a decent alternative in resource saving.
In-game description
"Eatery will use pots and raw foods to create tasty meals. Subjects will also get a chance to pick what they want and thus improve food preference. Build your eateries close to a warehouse with food for it to work well."