Hunter: Difference between revisions

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|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small></small>
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 3-6 tiles)</small></small>
|building_type = [[Agriculture]]
|building_type = [[Agriculture]]
|subtype = None
|components = 2
|components = 2
|expandable = Yes
|expandable = Yes
|noise = No
|comp_req = '''Workbench:'''<br />&nbsp;[[File:wood_icon.png]] × 2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small>
|comp_req = '''Workbench:'''<br />&nbsp;[[File:wood_icon.png]] × 2<br />'''Auxiliary:'''<br />&nbsp;[[File:wood_icon.png]] × 1 <small>(per tile)</small>
|input=
|input = {{color|Animal corpse|white}}
|output = [[File:meat_icon.png]]<br />[[File:cotton_icon.png]] <small>(Onx)</small><br />[[File:leather_icon.png]] <small>(Auroch)<small><br />[[File:eggs_icon.png]] <small>(Dinoris/Globdiens)</small>
|output = [[File:meat_icon.png]] [[File:cotton_icon.png]] [[File:leather_icon.png]] [[File:eggs_icon.png]]
|percent =
|percent =
}}'''Hunters''' are [[agriculture]] [[building]]s where [[citizens]] take the role of hunting nearby [[animals]] to get the following [[resources]] from them: [[meat]], [[leather]], [[eggs]] and [[cotton]]. Once built, hunters will search within the radius of the hunter building they work at and constantly scout for animals to hunt.
}}'''Hunters''' are [[agriculture]] [[building]]s where [[citizens]] take the role of hunting nearby [[animals]] to get the following [[resources]] from them: [[meat]], [[leather]], [[eggs]] and [[cotton]]. Once built, hunters will search within the radius of the hunter building they work at and constantly scout for animals to hunt.
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Hunters will carefully attempt to stalk animals and kill them, but if they fail, the hunter will return to the building and try again. If they succeed, they will drag the animal to the building, butcher it thus turning the animal carcass into resources. [[Food]] can only be in the building for so long before it spoils, so a [[warehouse]] should be built nearby to greatly slow the spoiling process.
Hunters will carefully attempt to stalk animals and kill them, but if they fail, the hunter will return to the building and try again. If they succeed, they will drag the animal to the building, butcher it thus turning the animal carcass into resources. [[Food]] can only be in the building for so long before it spoils, so a [[warehouse]] should be built nearby to greatly slow the spoiling process.


Having a settlement in a cold [[climate]] provides a +10% bonus to hunting.  
Having a settlement in a cold [[climate]] provides a +20% bonus to hunting.  


==In-game description==
==In-game description==
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<gallery widths="200px">
<gallery widths="200px">
File:hunter_failed_preview.png|A hunter walking away from an onx because he failed to catch it.
File:hunter_failed_preview.png|A hunter walking away from an onx because he failed to catch it.
File:hunters_working.png|One hunter working on a cadaver with another carting resources away.
File:hunters_working.png|One hunter working on a cadaver, with another carting resources away.
File:mountain_room.png|A hunter placed in a carved [[mountain]].
File:mountain_room.png|A hunter placed in a carved [[mountain]].
</gallery>
</gallery>
{{navbar_buildings}}
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]

Latest revision as of 11:35, 12 March 2023

Hunter
Where deaths feed people.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 3-6 tiles)
Stone:
  × 1
  + 1 (every 3-6 tiles)
Grand:
  × 2
  + 1 (every 3-6 tiles)
Category Agriculture
Sub-category None
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Workbench:
  × 2
Auxiliary:
  × 1 (per tile)
Production Information
Input Animal corpse
Output

Hunters are agriculture buildings where citizens take the role of hunting nearby animals to get the following resources from them: meat, leather, eggs and cotton. Once built, hunters will search within the radius of the hunter building they work at and constantly scout for animals to hunt.

Hunters will carefully attempt to stalk animals and kill them, but if they fail, the hunter will return to the building and try again. If they succeed, they will drag the animal to the building, butcher it thus turning the animal carcass into resources. Food can only be in the building for so long before it spoils, so a warehouse should be built nearby to greatly slow the spoiling process.

Having a settlement in a cold climate provides a +20% bonus to hunting.

In-game description

"Hunters will sneak out into the wilderness, stalk and kill prey to bring back to butcher for meat and resources."

Gallery