Infrastructure: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
No edit summary
(Updated list to better reflect current game state.)
 
(15 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{stub}}'''Infrastructure''' buildings are constructs that relate to either maintaining the [[settlement]], or deal with storage such as [[warehouse]]s and [[hauler]]s.
{{imagefix|[[File:infra_icon.png|left]]}}'''Infrastructure''' [[building]]s are constructs that relate to either maintaining - as the name would imply the infrastructure of your [[settlement]], which includes maintaining the military, law and knowledge of the settlement. There are 4 sub-categories and 23 building choices within this category.


Infrastructure also covers an alternate part of the building menu seen at the bottom of the game. This part of infrastructure encompasses [[Walls_and_fences|walls]], [[doorway]]s, fences, decorations and structures that serve as empty yet fully customizable buildings (unlike standard [[workforce]] buildings):
'''''Building menu:'''''
* Law » [[Guardpost]] (unlocked at "Sheriff" status)
* Law » [[Dungeon]] (unlocked at "Sheriff" status)
* Law » [[Scaffolds]] (unlocked at "Sheriff" status)
* Law » [[Slaver]] (unlocked at "Sheriff" status)
* Law » [[Stock]] (unlocked at "Sheriff" status)
* Law » [[Court]] (unlocked at "Sheriff" status)
* Procreation » [[Cretonian Breeder]] (unlocked at "Mayor" status)
* Procreation » [[Garthimi Hatchery]] (unlocked at "Mayor" status)
* Procreation » [[Human Nursery]] (unlocked at "Mayor" status)
* Procreation » [[Tilapi Nursery]] (unlocked at "Mayor" status)
* Logistics » [[Warehouse]]
* Logistics » [[Export Depot]]
* Logistics » [[Import Depot]]
* Logistics » [[Hauler]]
* Logistics » [[Transport]]
* Knowledge » [[Laboratory]]
* Knowledge » [[Library]]
* Knowledge » [[School]]
* Knowledge » [[University]]
* [[Janitor]]
* [[Workstation]]
* [[Inn]]
* [[Administration]] (unlocked at "Chieftain" status)
'''''Alternate menu:'''''
* Doors » Wooden door
* Doors » Reinforced door
* Doors » Mighty door
* [[Roads]] » Dirt Road
* Roads » Stone Road
* Roads » Dire Road
* Roads » Fancy Road
* Fortifications » Grand Wall
* Fortifications » Stone Wall
* Fortifications » Palisade
* Fences » Stockade
* Fences » Stone Fence
* Fences » Wood Fence
* Structures » Grand Building
* Structures » Stone Building
* Structures » Wooden Building
* [[Torch]]
* Decorations » [[Pillar]]
* Decorations » [[Statue]]
* Decorations » [[Trees|Tree]]
{{navbar_buildings}}
[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Defense]]
[[Category:Law]]
[[Category:Knowledge]]

Latest revision as of 11:01, 12 March 2023

Infrastructure buildings are constructs that relate to either maintaining - as the name would imply the infrastructure of your settlement, which includes maintaining the military, law and knowledge of the settlement. There are 4 sub-categories and 23 building choices within this category.

Infrastructure also covers an alternate part of the building menu seen at the bottom of the game. This part of infrastructure encompasses walls, doorways, fences, decorations and structures that serve as empty yet fully customizable buildings (unlike standard workforce buildings):

Building menu:

Alternate menu:

  • Doors » Wooden door
  • Doors » Reinforced door
  • Doors » Mighty door
  • Roads » Dirt Road
  • Roads » Stone Road
  • Roads » Dire Road
  • Roads » Fancy Road
  • Fortifications » Grand Wall
  • Fortifications » Stone Wall
  • Fortifications » Palisade
  • Fences » Stockade
  • Fences » Stone Fence
  • Fences » Wood Fence
  • Structures » Grand Building
  • Structures » Stone Building
  • Structures » Wooden Building
  • Torch
  • Decorations » Pillar
  • Decorations » Statue
  • Decorations » Tree