Hospital: Difference between revisions

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(Created page with "{{Infobox_building |title = Hospital |image = File:hospital_preview.png |caption = The best care with Cantor Insurance... |icon = File:hospital_icon.png |cost = '''Wood:'''<br> File:wood_icon.png × 1<br /> File:stone_icon.png + 1 <small>(every 5 tiles)</small><br>'''Stone:'''<br> File:stone_icon.png × 1<br /> File:stone_icon.png + 1 <small>(every 5 tiles)</small><br>'''Grand:'''<br> File:cut_stone_icon.png × 2<br>&n...")
 
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}}The '''Hospital''' is a [[civics]] [[building]] . Any resource stored in a warehouse can be easily tracked by the player. When other buildings have finished goods that won't be used right away, they will be taken to the nearest warehouse that allows that specific resource to be stored. Warehouses only require one [[component]] to be finished, and that's the crate. The more crates added to a warehouse, the more it can store. Once a warehouse is fully built, the player must choose which resources can be stored there.
}}The '''Hospital''' is an unlockable [[civics]] [[building]] under the "health" sub-category. It provides [[citizens]] with healthcare by treating any injuries or sicknesses they may have suffered. There is only one [[component]] to the building, being hospital beds the patients rest on. Roughly every eight beds placed increases the needed [[Workforce|doctors]] by 1.


Employees must be recruited through the warehouse, in which said employees will be tasked with carrying things in and out of that particular building. Resources can be stored in multiples of 128. Every 128 units of resources require one crate each. Warehouses can also be configured to have a customized circular radius size, which means that anything within that radius is allowed in that warehouse, and anything ''not'' within that radius isn't allowed to be stored there.
The building will need a constant supply of [[opiates]] and [[fabric]] to maintain. The fabric is for changing the cleaning the beds, while the opiates are for treating any pain a citizen may have.


The carrying capacity can be increased for warehouse workers with upgrades purchased via [[knowledge]] points.
The building costs 1200 [[knowledge]] points to unlock, but the [[physician]] must be unlocked first at 500 points. Though there are no technology upgrades for the hospital directly, however, the "Workplace Safety" unlock can potentially decrease the need for hospital visits, as working conditions will be improved, therefore limiting workplace accidents.


==In-game description==
==In-game description==

Latest revision as of 11:14, 21 October 2022

Hospital
The best care with Cantor Insurance...
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Health
Produces noise? No
Components 1
Expandable? Yes
Component Requirements Beds:
  × 4 (per bed)
  × 2 (per tile)
Production Information
Input -1.00
-1.00
Output None

The Hospital is an unlockable civics building under the "health" sub-category. It provides citizens with healthcare by treating any injuries or sicknesses they may have suffered. There is only one component to the building, being hospital beds the patients rest on. Roughly every eight beds placed increases the needed doctors by 1.

The building will need a constant supply of opiates and fabric to maintain. The fabric is for changing the cleaning the beds, while the opiates are for treating any pain a citizen may have.

The building costs 1200 knowledge points to unlock, but the physician must be unlocked first at 500 points. Though there are no technology upgrades for the hospital directly, however, the "Workplace Safety" unlock can potentially decrease the need for hospital visits, as working conditions will be improved, therefore limiting workplace accidents.

In-game description

"A place for your subjects when wounded or sick. Gives them a better chance of survival."