Tailor
Textile Tailor | |
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Where fabric is sewn into clothes. | |
Building Information | |
Icon | ![]() |
Building cost | Wood:![]() ![]() Stone: ![]() ![]() Grand: ![]() ![]() |
Category | Work |
Sub-category | Crafting |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench:![]() ![]() ![]() Auxiliary Station: ![]() ![]() ![]() ![]() |
Production Information | |
Input | ![]() ![]() |
Output | ![]() |
A Textile Tailor is a work building under the "crafting" sub-category, where fabric and leather are made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 1.19 employees and +1 production rate per bench placed, and the optional auxiliary station that adds efficiency to the building, which speeds up clothing production.
Trivia
- The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".
In-game description
"Workshop that sews clothes from fabric."