Tailor

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Textile Tailor
Where fabric is sewn into clothes.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Work
Sub-category Crafting
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
  × 6
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
  × ~1 —2 (per tile)
  × ?
Production Information
Input
Output

A Textile Tailor is a work building under the "crafting" sub-category, where fabric and leather are made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.

Trivia

  • The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".

In-game description

"Workshop that sews clothes from fabric."