Court

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Court
Where the accused face judgment.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Law
Sub-category {{{subtype}}}
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Court:
  × 10
  × 20
Spectators:
  × 4 + 1
  × 4 + 1
Production Information
Input None
Output None

A Court is an unlockable infrastructure building within the "law" sub-category. Courts are where criminal citizens are brought to justice. The building becomes available once a settlement reaches a population of 500. A judge will deliver a sentence to citizens based on the crime they committed. The sentences can involve sending a citizen to jail, be executed or to become a slave. Occasionally the accused will be released with no punishment, simply returning to your workforce. Processing prisoners through a court improves your justice rating. Each court component adds one judge, as well as the location for the processing of prisoners through trial.

Unlike many other rooms, each work station only employs a single worker. It is one of the few jobs to give 100% fulfillment to all races in the game. The judge will hear out the case with the prisoner and the accuser and then deliver a sentence or release the prisoner on the spot. In order for a court to function, you need a dungeon to hold the prisoners, and a guardpost to capture criminals in the first place.

Since it is costly to make this room, it is advisable to not build it until your settlement is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations.

This is the last building that can be unlocked by a settlement leveling up through population numbers.

In-game description

"Gives prisoners a chance to plead their case in a trial before sentencing. Improves Justice and has a chance to free prisoner after processing."