Jeweler
Jewelry | |
---|---|
If a building could invent the concept "expensive". | |
Building Information | |
Icon | File:Jewelery icon.png |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Workshop |
Sub-category | {{{subtype}}} |
Produces noise? | {{{noise}}} |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) |
Production Information | |
Input | {{{input}}} |
Output | {{{output}}} |
A Leather Tailor is a workshop building where leather is made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
The amount of clothing produced is 60% more than the leather used to produce it.
In-game description
"Workshop that sews clothes from pelts."