Tailor
Textile Tailor | |
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Where fabric is sewn into clothes. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Work |
Sub-category | Crafting |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 × 6 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) × ? |
Production Information | |
Input | |
Output |
A Textile Tailor is a work building under the "crafting" sub-category, where fabric is made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
The textile tailor is one of two buildings that can produce clothing, the other being the leather tailor. The amount of clothing produced is equal to the amount of fabric used to produce it.
Trivia
- The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".
In-game description
"Workshop that sews clothes from fabric."