Garthimi Hatchery

From Songs of Syx Wiki
Revision as of 18:17, 12 November 2021 by Zippy (talk | contribs)
Jump to navigation Jump to search
Garthimi Hatchery
Which came first?
The Garthimi or the egg?
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Procreation
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Breeding Spot:
  × 2 (per spot)
  × 2 (per spot)
  × 2 (per spot)
Humidifier:
  × 10
  × 10
  × 10
Production Information
Input -0.50
Output

A Garthimi Hatchery is a civics building under the "procreation" sub-category, where Garthimis can lay eggs and hatch babies and children of their own kind, thus increasing a settlement's population with Garthimis. There are 2 components to the building: the required breeding spots to hold the babies, and the optional humidifier to increase efficiency/breeding speed. Meat is needed to feed the babies, otherwise they will starve to death.

The maximum amount of workers allowed in the building match the number of breeding spots in the hatchery.

In-game description

"Produces Garthimi. Each station produces one every 20th day and each station needs 1 meat per day to operate, else the cocoon will die. Is not a pleasant environment for all species, except Garthimis themselves."

History

0.59.x

  • Introduced.