Human Nursery
Human Nursery | |
---|---|
Preschool not included. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Civics |
Sub-category | Procreation |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Crib: × 2 (per crib) × 2 (per crib) Carpet: × 10 |
Production Information | |
Input | -0.50 |
Output |
A Human Nursery is a civics building under the "procreation" sub-category, where Humans can breed and raise babies of their own kind, thus increasing a settlement's population with Humans. There are 2 components to the building: the required crib to hold the babies, and the optional carpet to increase efficiency/breeding speed. Fruit is needed to feed the babies, otherwise they will starve to death.
The maximum amount of workers allowed in the building is equal to the number of cribs in the nursery.
In-game description
"A place where human babies are born and brought up. Each station is capable of bringing one up and needs fruit to operate, else the child will starve."
History
0.59.x
- Introduced.