Dormitory
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Dormitory | |
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Where the subjects can rest. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Service |
Sub-category | {{{subtype}}} |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Bed: × 10 × 20 Nicknacks: × 4 + 1 × 4 + 1 |
Production Information | |
Input | None |
Output | None |
A Court is a law building where criminal citizens are brought to justice. A judge will deliver a sentence to citizens based on the crime they committed. The sentences can involve sending a citizen to jail, be executed or to become a slave. Occasionally the accused will be released with no punishment, simply returning to your workforce. Processing prisoners through a Court improves your justice rating. Each Court component adds one Judge, as well as the location for the processing of prisoners through trial.
Unlike many other rooms, each work station only employs a single worker. It is one of only jobs to give 100% fulfillment to all races in the game. The Judge will hear out the case with the prisoner and the accuser and then deliver a sentence or release the prisoner on the spot. In order for a Court to function you need a Dungeon to hold the prisoners, and a Guardpost to capture criminals.
Since it is cotly to make this room it is advisable to not build it until your settlment is well established. In addition, a singe judge can process a good number of prisoners daily, so it is not necessary to make a large room or even multiple worker stations.
In-game description
"Simple way of providing."