Jeweler

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Jewelry
If a building could invent the concept "expensive".
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Workshop
Sub-category {{{subtype}}}
Produces noise? {{{noise}}}
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
  × 6
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
  × ~1 —2 (per tile)
  × 1 + ? (per tile)
Production Information
Input
Output

The Jeweler (also spelled Jeweller) is a workshop building where gems, with the help of coal, is made into jewelry. The importance of this building stems from the fact jewelry is a wearable item that makes citizens happier. There are two components to this building: the required work bench that allows 3 employees per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up jewelry production.

This building is one of the most expensive in the game in many ways, as it requires cut stone regardless of the building type chosen. Also, one of the resources needed are gems, which can be very difficult to obtain and are expensive in trading. Compared to some buildings, the output/jewelry produced is much lower than the amount of resources needed to make it.

The amount of coal needed to make jewelry is roughly 17% higher than the jewelry amount produced, and the amount of gems needed is 2/3 higher than the produced jewelry.

In-game description

"Workshop that forges jewelry from coal and gems. Very slow production rate and consumes a lot of resources."