Agriculture
Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 3 sub-culture, 13 agriculture buildings:
- Hunter (+10% in cold climates)
- Aquaculture » Fishery (+10% in cold climates)
- Husbandry » Auroch Pasture (-20% in cold climates, unavaliable in warm climates)
- Husbundry » Entelodont Pasture (-50% in warm or cold climates)
- Husbundry » Globdien Pasture (-90% in cold and - 50% in temperate climates)
- Husbundry » Onx Pasture (unavaliable in warm climates)
- Husbundry » Balticrawler Pasture (-25% in warm climates)
- Farms » Cotton Farm (warm and temperate climates only)
- Farms » Fruit Farm (+10% in warm climates and -20% in cold climates)
- Farms » Grain Farm
- Farms » Opiate Farm (-90% in cold and - 60% in temperate climates)
- Farms » Mushroom Farm (-90% in warm and - 60% in temperate climates)
- Farms » Vegetable Farm (+10% in warm climates and -20% in cold climates)