Agriculture: Difference between revisions

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(Updated aall climate info to current values and added the herb farm and cannibal.)
(Updated Climate values, added fruit farm to list)
 
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{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 3 sub-culture, 15 agriculture buildings:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):
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* Farms » [[Cotton Farm]] <small>(-60% in cold and - 20% in temperate climates)</small></small>
* Farms » [[Cotton Farm]] <small>(+50 in warm and -50% in cold climates)</small></small>
* Farms » [[Fruit Farm]]
* Farms » [[Fruit Farm]] <small>(not affected by climate)</small>
* Farms » [[Grain Farm]]
* Farms » [[Grain Farm]] <small>(not affected by climate)</small>
* Farms » [[Herb Farm]] <small>(-30% in warm and - 10% in temperate climates)</small>
* Farms » [[Herb Farm]] <small>(-25% in warm, +50% in cold climates)</small>
* Farms » [[Opiate Farm]] <small>(-90% in cold and - 60% in temperate climates)</small>
* Farms » [[Opiate Farm]] <small>(+100 in warm, -50% in cold climates)</small>
* Farms » [[Mushroom Farm]] <small>(-90% in warm and - 60% in temperate climates)</small>
* Farms » [[Mushroom Farm]] <small>(-50% in warm and + 100% in cold climates)</small>
* Farms » [[Vegetable Farm]]
* Farms » [[Vegetable Farm]] <small>(not affected by climate)</small>
* Husbandry » [[Auroch Pasture]] <small>(-90% in warm and -30% in cold climates></small>
* Farms » [[Fruit Orchard]] <small>(not affected by climate)</small>
* Husbundry » [[Balticrawler Pasture]]
* Husbandry » [[Auroch Pasture]] <small>(+50% in temperate, -75% in warm, and -30% in cold climates></small>
* Husbundry » [[Entelodont Pasture]] <small>(-30% in cold climates)</small>
* Husbundry » [[Balticrawler Pasture]] <small>(not affected by climate)</small>
* Husbundry » [[Globdien Pasture]] <small>(-80% in cold and - 50% in temperate climates)</small>
* Husbundry » [[Entelodont Pasture]] <small>(+50% in temperate and +25% in cold climates)</small>
* Husbundry » [[Onx Pasture]] <small>(-90% in warm and -50% in temperate climates></small>
* Husbundry » [[Globdien Pasture]] <small>(+50% in warm and -75% in cold climates)</small>
* Husbundry » [[Onx Pasture]] <small>(-50% in warm and +50% in cold climates></small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* Aquaculture » [[Fishery]] <small>(+10% in cold climates)</small>
* [[Hunter]] <small>(+20% in cold climates)</small>
* [[Hunter]] <small>(+20% in cold climates)</small>
* [[Cannibal]]
* [[Cannibal]] <small>(not affected by climate)</small>


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Latest revision as of 14:36, 17 April 2024

Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 16 agriculture buildings (8 farms, 5 animal pens, and 3 others):