Agriculture: Difference between revisions

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(Added the 2 animal restrictions for warm climates.)
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[[File:agriculture_icon.png|left]]'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 3 sub-culture, 13 agriculture buildings:
{{imagefix|[[File:agriculture_icon.png|left]]}}'''Agriculture''' [[building]]s are constructs that naturally produce [[food]]: such as [[farms]] and pastures that contain [[livestock]], which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific [[climate]]s, and some can not be used at all in warm climates. There are 3 sub-culture, 13 agriculture buildings:
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* [[Hunter]] <small>(+10% in cold climates)</small>
* [[Hunter]] <small>(+10% in cold climates)</small>

Revision as of 04:49, 23 September 2022

Agriculture buildings are constructs that naturally produce food: such as farms and pastures that contain livestock, which can be bred into more livestock, which can be butchered for resources. Note that certain agriculture buildings only work at full capacity in specific climates, and some can not be used at all in warm climates. There are 3 sub-culture, 13 agriculture buildings: