Fruit Farm: Difference between revisions

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|comp_req = None
|comp_req = None
|input =
|input =
|output = [[File:fruit_icon.png]] +2.00
|output = [[File:fruit_icon.png]] +2.40
|percent =
|percent =
}}'''Fruit Farms''' are [[agriculture]] [[building|constructs]] under the "[[farms]]" sub-category. Fruit seeds can be harvested from wild fruit or by [[Trading|importing]] fruit from abroad. If a [[settlement]] has no fruit anywhere in [[storage]], fruit farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.
}}'''Fruit Farms''' are [[agriculture]] [[building|constructs]] under the "[[farms]]" sub-category. Fruit seeds can be harvested from wild fruit or by [[Trading|importing]] fruit from abroad. If a [[settlement]] has no fruit anywhere in [[storage]], fruit farms cannot be made. The efficiency of the farm depends on the [[fertility]] of the soil the farm is built on.


High [[irrigation]] will also help fruit farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms. If built in a temperate or hot climate, they will receive a +5% or +10% bonus respectively.
High [[irrigation]] will also help fruit farms, and can be increased if there is [[water]] in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms.  
 
If built in a hot [[climate]] they will receive a +10% bonus to production, but will receive a -20% malus in cold climates.


Fruit farm production can be sped up by acquiring upgrades with [[knowledge]] points.
Fruit farm production can be sped up by acquiring upgrades with [[knowledge]] points.

Revision as of 14:34, 11 September 2022

Fruit Farm
We can't think of a fruit farm joke...
Building Information
Icon
Building cost × 10
Category Agriculture
Sub-category Farms
Produces noise? No
Components 0
Expandable? Yes
Component Requirements None
Production Information
Input None
Output +2.40

Fruit Farms are agriculture constructs under the "farms" sub-category. Fruit seeds can be harvested from wild fruit or by importing fruit from abroad. If a settlement has no fruit anywhere in storage, fruit farms cannot be made. The efficiency of the farm depends on the fertility of the soil the farm is built on.

High irrigation will also help fruit farms, and can be increased if there is water in the tiles right next to it. This means that if the water is surrounding all or most tiles of the farm, it will receive the maximum amount of help the water could provide. Rain will also help fruit farms.

If built in a hot climate they will receive a +10% bonus to production, but will receive a -20% malus in cold climates.

Fruit farm production can be sped up by acquiring upgrades with knowledge points.

In-game description

"Grows fruit."