Tilapi Nursery: Difference between revisions

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''"A place where Tilapi babies are born and brought up. Each station is capable of bringing one up and requires fruit to operate, or else the child will starve."''
''"A place where Tilapi babies are born and brought up. Each station is capable of bringing one up and requires fruit to operate, or else the child will starve."''


==History==
==Version history==
===0.59.x===
===0.59.x===
*Introduced.
*Introduced.

Revision as of 04:31, 18 June 2022

Tilapi Nursery
Mini-elf factory.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Procreation
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Crib:
  × 2 (per crib)
  × 2 (per crib)
Carpet:
  × 10
Production Information
Input -0.50
Output

A Tipali Nursery is an unlockable civics building under the "procreation" sub-category, where Tilapi can breed and raise babies of their own kind, thus increasing a settlement's population with Tilapis. There are 2 components to the building: the required crib to hold the babies, and the optional carpet to increase efficiency/breeding speed. Fruit is needed to feed the babies, otherwise they will starve to death.

The maximum amount of workers allowed in the building is equal to the number of cribs in the nursery. This building is one of four breeding buildings, the other three being the Cretonian Breeder, Garthimi Hatchery and Human Nursery.

All the nurseries can be unlocked at once, which costs 100 knowledge points by itself. It costs 400 in total to also purchase the unlocks before it, leading to the nurseries.

In-game description

"A place where Tilapi babies are born and brought up. Each station is capable of bringing one up and requires fruit to operate, or else the child will starve."

Version history

0.59.x

  • Introduced.