Guardpost: Difference between revisions
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Criminals caught by a guard will then be taken to a [[court]], where a judge will determine the proper punishment. During the night, a fire will be lit in the center of a guardpost, aesthetically providing sufficient light in the area, but not in the same manner that a [[torch]] would. Having many guardposts around a settlement will also reduce the damage that [[riot]]s can cause, although guards can be easily outnumbered by rioting citizens. | Criminals caught by a guard will then be taken to a [[court]], where a judge will determine the proper punishment. During the night, a fire will be lit in the center of a guardpost, aesthetically providing sufficient light in the area, but not in the same manner that a [[torch]] would. Having many guardposts around a settlement will also reduce the damage that [[riot]]s can cause, although guards can be easily outnumbered by rioting citizens. | ||
Guardposts are unlocked when purchasing the Civics # | Guardposts are unlocked when purchasing the Civics #3 unlock (which includes the [[dungeon]]), which costs 100 [[knowledge]] points, but costs 200 when including the previous unlocks needed beforehand. | ||
==In-game description== | ==In-game description== |
Revision as of 20:17, 27 April 2022
Guardpost | |
---|---|
The Intimidation Station | |
Building Information | |
Icon | |
Building cost | × 24 × 18 × 24 |
Category | Infrastructure |
Sub-category | Law |
Produces noise? | No |
Components | 0 |
Expandable? | No |
Component Requirements | None |
Production Information | |
Input | None |
Output | None |
A Guardpost is an unlockable infrastructure building in the law sub-category, where - as the name would imply - citizens hired as guards will patrol areas to dissuade others from breaking the law, or pursue citizens who have committed a crime and bringing them to justice. Each guardpost as a predetermined radius of which guards operate. Unlike most buildings, there are no components. The guardpost only comes in one unchangeable size, being a 6×6 square.
Criminals caught by a guard will then be taken to a court, where a judge will determine the proper punishment. During the night, a fire will be lit in the center of a guardpost, aesthetically providing sufficient light in the area, but not in the same manner that a torch would. Having many guardposts around a settlement will also reduce the damage that riots can cause, although guards can be easily outnumbered by rioting citizens.
Guardposts are unlocked when purchasing the Civics #3 unlock (which includes the dungeon), which costs 100 knowledge points, but costs 200 when including the previous unlocks needed beforehand.
In-game description
"Employs guards that will deter crime and rush to any committed in its vicinity to have your justice be done to the perpetrators. Guards will also occasionally go out on patrol to further discouraging mischief."