Tailor: Difference between revisions
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|input = [[File:fabric_icon.png]] [[File:leather_icon.png]] | |input = [[File:fabric_icon.png]] [[File:leather_icon.png]] | ||
|output = [[File:clothes_icon.png]] | |output = [[File:clothes_icon.png]] | ||
}}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] and [[leather]] are made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows | }}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] and [[leather]] are made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 1.19 [[workforce|employees]] and +1 production rate per bench placed, and the optional auxiliary station that adds efficiency to the building, which speeds up clothing production. | ||
==Trivia== | ==Trivia== |
Revision as of 23:46, 19 December 2021
Textile Tailor | |
---|---|
Where fabric is sewn into clothes. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Work |
Sub-category | Crafting |
Produces noise? | Yes |
Components | 2 |
Expandable? | Yes |
Component Requirements | Work Bench: × 2 × 4 × 6 Auxiliary Station: × 1 (per outer tile) × 1 (per tile) × ~1 —2 (per tile) × ? |
Production Information | |
Input | |
Output |
A Textile Tailor is a work building under the "crafting" sub-category, where fabric and leather are made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 1.19 employees and +1 production rate per bench placed, and the optional auxiliary station that adds efficiency to the building, which speeds up clothing production.
Trivia
- The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".
In-game description
"Workshop that sews clothes from fabric."