Tailor: Difference between revisions

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|input = [[File:fabric_icon.png]] [[File:leather_icon.png]]
|input = [[File:fabric_icon.png]] [[File:leather_icon.png]]
|output = [[File:clothes_icon.png]]
|output = [[File:clothes_icon.png]]
}}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] and [[leather]] are made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 3 [[workforce|employees]] per bench placed, and the optional auxiliary station that adds efficiency to the building by speeding up clothing production.
}}A '''Textile Tailor''' is a [[work]] [[building]] under the "crafting" sub-category, where [[fabric]] and [[leather]] are made into [[clothes|clothing]]. The importance of this building stems from the fact that clothing for [[citizens]] greatly increases happiness, self-esteem and protection from the elements. There are two [[components]] to this building: the required work bench that allows 1.19 [[workforce|employees]] and +1 production rate per bench placed, and the optional auxiliary station that adds efficiency to the building, which speeds up clothing production.


==Trivia==
==Trivia==

Revision as of 23:46, 19 December 2021

Textile Tailor
Where fabric is sewn into clothes.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Work
Sub-category Crafting
Produces noise? Yes
Components 2
Expandable? Yes
Component Requirements Work Bench:
  × 2
  × 4
  × 6
Auxiliary Station:
  × 1 (per outer tile)
  × 1 (per tile)
  × ~1 —2 (per tile)
  × ?
Production Information
Input
Output

A Textile Tailor is a work building under the "crafting" sub-category, where fabric and leather are made into clothing. The importance of this building stems from the fact that clothing for citizens greatly increases happiness, self-esteem and protection from the elements. There are two components to this building: the required work bench that allows 1.19 employees and +1 production rate per bench placed, and the optional auxiliary station that adds efficiency to the building, which speeds up clothing production.

Trivia

  • The Tailor used to be split up into two separate buildings, being the "Textile Tailor" and "Leather Tailor".

In-game description

"Workshop that sews clothes from fabric."