Temple: Difference between revisions

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|comp_req = '''Altar:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 20 + 10<br />&nbsp;[[File:sithilon_ore_icon.png]] × 16 + 8<br />&nbsp;[[File:jewelry_icon.png]] × 16 + 8<br />'''Decoration:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2 <small>(per tile)</small><br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:jewelry_icon.png]] × 1 <small>(per tile)</small><br>'''Torch:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <br />&nbsp;[[File:jewelry_icon.png]] × 1<br>'''Relief:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <br />&nbsp;[[File:jewelry_icon.png]] × 1<br>'''Pathway:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 1
|comp_req = '''Altar:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 20 + 10<br />&nbsp;[[File:sithilon_ore_icon.png]] × 16 + 8<br />&nbsp;[[File:jewelry_icon.png]] × 16 + 8<br />'''Decoration:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2 <small>(per tile)</small><br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <small>(per tile)</small><br />&nbsp;[[File:jewelry_icon.png]] × 1 <small>(per tile)</small><br>'''Torch:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <br />&nbsp;[[File:jewelry_icon.png]] × 1<br>'''Relief:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:sithilon_ore_icon.png]] × 1 <br />&nbsp;[[File:jewelry_icon.png]] × 1<br>'''Pathway:'''<br>&nbsp;[[File:cut_stone_icon.png]] × 1
|input = [[File:population_icon.png|16px]] <small>(Temple of Aminion)</small><br>[[File:sithilon_ore_icon.png]] <small>(Temple of Athuri)</small><br>[[File:livestock_icon.png]] <small>(Temple of Crator)</small>
|input = [[File:population_icon.png|16px]] <small>(Temple of Aminion)</small><br>[[File:sithilon_ore_icon.png]] <small>(Temple of Athuri)</small><br>[[File:livestock_icon.png]] <small>(Temple of Crator)</small>
|output = None
|output = None
}}A '''Temple''' are [[building]]s under the [[civics]] category within the "temples" sub-category. There are three temples in the game: the '''Temple of Aminion''', '''Temple of Athuri''' and the '''Temple of Crator'''. Each temple provides [[citizens]] happiness, depending on what religion they follow. The downside of the Temple of Aminion is that it heavily clashes with other religions, given the malevolent nature of that god, which includes human sacrifices to appease him.
}}A '''Temple''' are [[building]]s under the [[civics]] category within the "temples" sub-category. There are three temples in the game: the '''Temple of Aminion''', '''Temple of Athuri''' and the '''Temple of Crator'''. Each temple provides [[citizens]] happiness, depending on what religion they follow. The downside of the Temple of Aminion is that it heavily clashes with other religions, given the malevolent nature of that god, which includes human sacrifices to appease him.

Revision as of 23:03, 18 December 2021

Temple
Where invisible men are prayed to.
Building Information
Icon (Temple of Aminion)
(Temple of Arthuri)
(Temple of Crator)
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Temples
Produces noise? No
Components 5
Expandable? Yes
Component Requirements Altar:
  × 20 + 10
  × 16 + 8
  × 16 + 8
Decoration:
  × 2 (per tile)
  × 1 (per tile)
  × 1 (per tile)
Torch:
  × 2
  × 1
  × 1
Relief:
  × 2
  × 1
  × 1
Pathway:
  × 1
Production Information
Input (Temple of Aminion)
(Temple of Athuri)
(Temple of Crator)
Output None

A Temple are buildings under the civics category within the "temples" sub-category. There are three temples in the game: the Temple of Aminion, Temple of Athuri and the Temple of Crator. Each temple provides citizens happiness, depending on what religion they follow. The downside of the Temple of Aminion is that it heavily clashes with other religions, given the malevolent nature of that god, which includes human sacrifices to appease him.

Temples require the most components out of all other buildings, being five. The required component is the altar, while the decorations, torch, relief and pathway are all optional, but add efficiency to the temple. The space of the temple will also boost efficiency. Temples are among the most the expensive buildings to build, due to the type of materials required to build them. The building requires cut stone for the foundation, regardless of the structure/wall types chosen. This includes the components as well, as the every component (except the pathway) require both sithilon ore and jewelry, two of the most expensive resources in the game.

Each god of their own respective temples require different offerings: the Temple of Aminion requires human sacrifice, the Temple of Athuri requires food and the Temple of Crator requires livestock.

A citizen properly getting to worship their favored gods will increase their "religion" stat.

In-game description

Temple of Aminion:
Aminion, the fallen one, lord of chaos. The nemesis of the Athuri. Promotes submission and requires human sacrifice. Clashes with most other religion.

Temple of Athuri:
Athuri Astari, the leader and greatest of the Astari. Defeated his brother Bardok in both wars against him. Accepts food as offerings.

Temple of Crator:
Crator Astari, is the foremost creator of the Astari. He created many of the species of Syx and its animals and fauna. He was later tempted by Aminion, god of chaos, and forced to created foul creatures to do the bidding of chaos. Accepts animals (livestock) as offerings.