Garthimi Hatchery: Difference between revisions
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}}A '''Garthimi Hatchery''' is a [[civics]] [[building]] under the "procreation" sub-category, where [[Garthimis]] can lay eggs and hatch babies and children of their own kind, thus increasing a [[settlement|settlement's]] population with Garthimis. There are 2 components to the building: the required breeding spots to hold the babies, and the optional humidifier to increase efficiency/breeding speed. [[Meat]] is needed to feed the babies, otherwise they will starve to death. | }}A '''Garthimi Hatchery''' is a [[civics]] [[building]] under the "procreation" sub-category, where [[Garthimis]] can lay eggs and hatch babies and children of their own kind, thus increasing a [[settlement|settlement's]] population with Garthimis. There are 2 components to the building: the required breeding spots to hold the babies, and the optional humidifier to increase efficiency/breeding speed. [[Meat]] is needed to feed the babies, otherwise they will starve to death. | ||
The maximum amount of [[Workforce|workers]] allowed in the building | The maximum amount of [[Workforce|workers]] allowed in the building is equal to the number of breeding spots in the hatchery. | ||
==In-game description== | ==In-game description== |
Revision as of 19:15, 12 November 2021
Garthimi Hatchery | |
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Which came first? The Garthimi or the egg? | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Civics |
Sub-category | Procreation |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Breeding Spot: × 2 (per spot) × 2 (per spot) × 2 (per spot) Humidifier: × 10 × 10 × 10 |
Production Information | |
Input | -0.50 |
Output |
A Garthimi Hatchery is a civics building under the "procreation" sub-category, where Garthimis can lay eggs and hatch babies and children of their own kind, thus increasing a settlement's population with Garthimis. There are 2 components to the building: the required breeding spots to hold the babies, and the optional humidifier to increase efficiency/breeding speed. Meat is needed to feed the babies, otherwise they will starve to death.
The maximum amount of workers allowed in the building is equal to the number of breeding spots in the hatchery.
In-game description
"Produces Garthimi. Each station produces one every 20th day and each station needs 1 meat per day to operate, else the cocoon will die. Is not a pleasant environment for all species, except Garthimis themselves."
History
0.59.x
- Introduced.