Human Nursery: Difference between revisions

From Songs of Syx Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox_building |title = Human Nursery |image = File:human_nursery_preview.png |caption = Preschool not included. |icon = File:human_nursery_icon.png |cost = '''Woo...")
 
No edit summary
Line 18: Line 18:


==In-game description==
==In-game description==
''"A place where human babies are born and brought up. Each station is capable of bringing one up and needs fruit to operate, else the child will starve."''
''"A place where human babies are born and brought up. Each station is capable of bringing one up and requires fruit to operate, or else the child will starve."''


==History==
==History==

Revision as of 20:13, 12 November 2021

Human Nursery
Preschool not included.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Procreation
Produces noise? No
Components 2
Expandable? Yes
Component Requirements Crib:
  × 2 (per crib)
  × 2 (per crib)
Carpet:
  × 10
Production Information
Input -0.50
Output

A Human Nursery is a civics building under the "procreation" sub-category, where Humans can breed and raise babies of their own kind, thus increasing a settlement's population with Humans. There are 2 components to the building: the required crib to hold the babies, and the optional carpet to increase efficiency/breeding speed. Fruit is needed to feed the babies, otherwise they will starve to death.

The maximum amount of workers allowed in the building is equal to the number of cribs in the nursery.

In-game description

"A place where human babies are born and brought up. Each station is capable of bringing one up and requires fruit to operate, or else the child will starve."

History

0.59.x

  • Introduced.