Cretonian Breeder: Difference between revisions
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|input = [[File:vegetables_icon.png]] -0.50 | |input = [[File:vegetables_icon.png]] -0.50 | ||
|output = [[File:cretonians_small_icon.png]] | |output = [[File:cretonians_small_icon.png]] | ||
}}A '''Cretonian Breeder''' is a [[civics]] [[building]] under the "procreation" sub-category, where [[Cretonians]] can breed and raise babies of their own kind, thus increasing a [[settlement|settlement's]] population with Cretonians. There are 2 components to the building: the required cribs to hold the babies/cubs, and the optional huts to increase efficiency/breeding speed. [[Vegetables]] are needed to feed the babies, otherwise they will starve to death. | }}A '''Cretonian Breeder''' is a [[civics]] [[building]] under the "procreation" sub-category, where [[Cretonians]] can breed and raise babies and children of their own kind, thus increasing a [[settlement|settlement's]] population with Cretonians. There are 2 components to the building: the required cribs to hold the babies/cubs, and the optional huts to increase efficiency/breeding speed. [[Vegetables]] are needed to feed the babies, otherwise they will starve to death. | ||
The maximum amount of [[Workforce|workers]] match the number of cribs in the breeder. | The maximum amount of [[Workforce|workers]] match the number of cribs in the breeder. |
Revision as of 14:45, 12 November 2021
Cretonian Breeder | |
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Where little peace-lovers are birthed. | |
Building Information | |
Icon | |
Building cost | Wood: × 1 + 1 (every 5 tiles) Stone: × 1 + 1 (every 5 tiles) Grand: × 2 + 1 (every 5 tiles) |
Category | Civics |
Sub-category | Procreation |
Produces noise? | No |
Components | 2 |
Expandable? | Yes |
Component Requirements | Crib: × 2 (per crib) × 2 (per crib) Huts: × 10 |
Production Information | |
Input | -0.50 |
Output |
A Cretonian Breeder is a civics building under the "procreation" sub-category, where Cretonians can breed and raise babies and children of their own kind, thus increasing a settlement's population with Cretonians. There are 2 components to the building: the required cribs to hold the babies/cubs, and the optional huts to increase efficiency/breeding speed. Vegetables are needed to feed the babies, otherwise they will starve to death.
The maximum amount of workers match the number of cribs in the breeder.
In-game description
"A place where Cretonian cubs are born and brought up. Each station is capable of bringing one up and needs vegetables to operate, or else the cubs will starve."
History
0.59.x
- Introduced.