Tavern: Difference between revisions

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|icon = [[File:tavern_icon.png]]
|icon = [[File:tavern_icon.png]]
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small>
|cost = '''Wood:'''<br />&nbsp;[[File:wood_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Stone:'''<br />&nbsp;[[File:stone_icon.png]] × 1<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small><br />'''Grand:'''<br />&nbsp;[[File:cut_stone_icon.png]] × 2<br />&nbsp;[[File:wood_icon.png]] + 1 <small>(every 5 tiles)</small>
|building_type = [[Service]]
|building_type = [[Civics]]
|subtype = [[Food]]
|noise = No
|noise = No
|components = 3
|components = 3
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|input =
|input =
|output =  
|output =  
}}A '''Tavern''' is an unlockable [[food (buildings)|food]] [[building]] where [[citizens]] can grab [[drinks]], therefore increasing their [[happiness]]. The building becomes available once a [[settlement]] reaches a population of 50. As one would expect - citizens can drink too much and become drunk, leading them to do random and silly things, causing them to eventually have to sleep it off. When this happens, they can lay in random areas anywhere in your [[settlement]] until they sober up.
}}A '''Tavern''' is an unlockable [[civics]] [[building]] under the [[food]] sub-category, where [[citizens]] can grab [[drinks]], therefore increasing their [[happiness]]. The building becomes available once a [[settlement]] reaches a population of 50. As one would expect - citizens can drink too much and become drunk, leading them to do random and silly things, causing them to eventually have to sleep it off. When this happens, they can lay in random areas anywhere in your [[settlement]] until they sober up.


There are three [[components]] for the tavern: the required table, and the optional nicknacks and carpets. The last two components add to the "coziness" stat, therefore increasing a citizen's happiness and overall experience during their visit. Mechanically, a tavern functions somewhat similar to an [[eatery]] or [[canteen]], with the only obvious difference being that those two aforementioned buildings serve [[food]] while taverns only serve drinks. The tavern can no longer function if drinks run out.
There are three [[components]] for the tavern: the required table, and the optional nicknacks and carpets. The last two components add to the "coziness" stat, therefore increasing a citizen's happiness and overall experience during their visit. Mechanically, a tavern functions somewhat similar to an [[eatery]] or [[canteen]], with the only obvious difference being that those two aforementioned buildings serve food while taverns only serve drinks. The tavern can no longer function if drinks run out.


==In-game description==
==In-game description==

Revision as of 18:12, 14 October 2021

Tavern
Where liquid happiness pours.
Building Information
Icon
Building cost Wood:
  × 1
  + 1 (every 5 tiles)
Stone:
  × 1
  + 1 (every 5 tiles)
Grand:
  × 2
  + 1 (every 5 tiles)
Category Civics
Sub-category Food
Produces noise? No
Components 3
Expandable? Yes
Component Requirements Table:
  × 2 (per table)
  × 2 (per table)
Nicknacks:
  × 2 (per tile)
  × 2 (per tile)
 Carpets:
  × 2 (per tile)
Production Information
Input None
Output None

A Tavern is an unlockable civics building under the food sub-category, where citizens can grab drinks, therefore increasing their happiness. The building becomes available once a settlement reaches a population of 50. As one would expect - citizens can drink too much and become drunk, leading them to do random and silly things, causing them to eventually have to sleep it off. When this happens, they can lay in random areas anywhere in your settlement until they sober up.

There are three components for the tavern: the required table, and the optional nicknacks and carpets. The last two components add to the "coziness" stat, therefore increasing a citizen's happiness and overall experience during their visit. Mechanically, a tavern functions somewhat similar to an eatery or canteen, with the only obvious difference being that those two aforementioned buildings serve food while taverns only serve drinks. The tavern can no longer function if drinks run out.

In-game description

"Where subjects can spend some time and drink. Requires drink to operate."